Trouvere
Explorer
Hmmm. The need to take Spell Mastery and Arcane Spontaneity (LEW feat) after 3rd level spells are achieved makes it very difficult to use Conjurer to enter, or to combine anything with lots of Paragon levels.
Ranger 1 / Wizard 6 works, since you can spend the Wizard 5 bonus feat on Spell Mastery and the 6th level feat on Arcane Spontaneity. With the Endurance requirement, that's a lot of wasted feats.
You could possibly convince the LEW judges that you can qualify to take Arcane Spontaneity without having Spell Mastery using the specialist Illusionist class variant Illusion Mastery, but I doubt it.
Wouldn't it be easier just to use Bard or Sorcerer, removing the need for those feats entirely? If you use Sorcerer, an initial Ranger level is needed so that Knowledge (nature) is a class skill (cross class, you can't qualify for Learner until 10th level). Ranger 1 / Sorcerer 6 qualifies, with base saves of +4/+4/+5. So, while we're on the subject of Paragons, would Human Paragon 1 / Sorcerer 1 / Paragon +2 / Sorcerer +3, with saves +2/+2/+6, a bonus feat and +2 to an ability.
Considering that Learner needs Wis for talents/day, Int for skills and talents known, Cha for talent saves, Con like everyone else and Dex since it's built on an arcane base and can only use light armor without ASF for talents (everything except Str!), some ability increases would be nice.
You know, I just don't think the Learner PrC works. Things have been going well for you; you're a spellcasting level behind your single-classed Sorcerer friend (and your Wizard friend has 4th level spells), but now you finally have 3rd level spells, including Summon Monster III. You enter Learner. You can pick up 3+Int 1st level talents.
Using your Summon Monster spells, you can learn:
(1) the small air elemental's whirlwind, (2) the small water elemental's vortex (and how are they supposed to work?) and (3) the hell hound's fiery bite. At Learner 2, you can gain (4) the dretch's telepathy and (5) the hell hound's breath weapon.
For anything else, you're dependent on a DM throwing just the right sort of monster at you, which in LEW's living world is not quite as simple as it sounds. You're not ordinarily going to find every one of the weirder or more deadly monsters living a day outside Orussus.
You could also ask a full caster friend to help out with higher level Summon Monster spells. But from looking over the list, even without using these to examine a monster under controlled conditions, the Learner seems to gain abilities that are similar to spells several levels later than a normal caster would: charm person and entangle at 8th; blink, slow, tongues and magic circle against evil at 10th; enervation, detect thoughts and displacement at 11th; dimension door at 12th; true seeing at 13th; plane shift, teleport and ethereal jaunt at 14th. What's the point?
Ranger 1 / Wizard 6 works, since you can spend the Wizard 5 bonus feat on Spell Mastery and the 6th level feat on Arcane Spontaneity. With the Endurance requirement, that's a lot of wasted feats.
You could possibly convince the LEW judges that you can qualify to take Arcane Spontaneity without having Spell Mastery using the specialist Illusionist class variant Illusion Mastery, but I doubt it.
Wouldn't it be easier just to use Bard or Sorcerer, removing the need for those feats entirely? If you use Sorcerer, an initial Ranger level is needed so that Knowledge (nature) is a class skill (cross class, you can't qualify for Learner until 10th level). Ranger 1 / Sorcerer 6 qualifies, with base saves of +4/+4/+5. So, while we're on the subject of Paragons, would Human Paragon 1 / Sorcerer 1 / Paragon +2 / Sorcerer +3, with saves +2/+2/+6, a bonus feat and +2 to an ability.
Considering that Learner needs Wis for talents/day, Int for skills and talents known, Cha for talent saves, Con like everyone else and Dex since it's built on an arcane base and can only use light armor without ASF for talents (everything except Str!), some ability increases would be nice.
You know, I just don't think the Learner PrC works. Things have been going well for you; you're a spellcasting level behind your single-classed Sorcerer friend (and your Wizard friend has 4th level spells), but now you finally have 3rd level spells, including Summon Monster III. You enter Learner. You can pick up 3+Int 1st level talents.
Using your Summon Monster spells, you can learn:
(1) the small air elemental's whirlwind, (2) the small water elemental's vortex (and how are they supposed to work?) and (3) the hell hound's fiery bite. At Learner 2, you can gain (4) the dretch's telepathy and (5) the hell hound's breath weapon.
For anything else, you're dependent on a DM throwing just the right sort of monster at you, which in LEW's living world is not quite as simple as it sounds. You're not ordinarily going to find every one of the weirder or more deadly monsters living a day outside Orussus.
You could also ask a full caster friend to help out with higher level Summon Monster spells. But from looking over the list, even without using these to examine a monster under controlled conditions, the Learner seems to gain abilities that are similar to spells several levels later than a normal caster would: charm person and entangle at 8th; blink, slow, tongues and magic circle against evil at 10th; enervation, detect thoughts and displacement at 11th; dimension door at 12th; true seeing at 13th; plane shift, teleport and ethereal jaunt at 14th. What's the point?