Connor's Weapon-a-Week Thread- Finally Updated 12/5!

Dakkareth said:
I really like these weapons. Far more style than a simple '+5 sword'. :)

-dak
Thanks! Style is really what I'm aiming for. I really like my games to have some sort of "feel", whether it be scary gothic undeadness, or grim black humor, or just plain old "style", I always strive for it. And believe you me, redoing weapons and equipment is MUCH easier than redoing monsters.

Right now I'm working on one very cool weapon: The Six Blade Knife.

For anyone who hasn't heard the song by "Dire Straits", here are the lyrics as a little teaser:



Six Blade Knife:

Your six blade knife can do anything for you
Anything you want it to
One blade for breaking my heart
One blade for tearing me apart
Your six blade knife-do anything for you

You can take away my mind like you take away the top of a tin
When you come up from behind and lay it down cold on my skin
Took a stone from my soul when I was lame
Just so you could make me tame
You take away my mind like you take away the top of a tin

I'd like to be free of it now - I don't want it no more
I'd like to be free of it now - you know I don't want it no more

Everybody got a knife it can be just what they want it to be
A needle a wife or something that you just can't see

You know it keeps you strong
Yes and it'll do me wrong
Your six blade knife - do anything for you


Its gonna be good...
 

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The Six Blade Knife

Long ago, the Deadly Six were brought to justice. They were the best assassins in the world, united by a pact not to take contracts out on each other. Together, they were a scourge upon the world. No laws could stop them, no man could bring them down. And worse, they worked for anyone. For years, the political population of the world was uncerimonously slaughtered. Anyone of any sort of power at all was taken out by these Epic Level Assassins, and they did it with glee.

Finally, the adventuring guilds from arround the world united in the quest to hunt them down, and after years of searching and fighting killed every one of the Six, and brought thier signature weapons back to the Tower of Melloxilus, Wizard Extrodinaire, to be destroyed. But Melloxilus was, unfortunatly, to currious for his own good. Using some strange magic, he combined all of the assassin's weapons into a single one, which could shift between each assassin's blade. The bards sing of, and the most famous song is the one above. It was probably the most powerful item the world had seen in a long, long time. And to Melloxilus's credit, he protected it well, deep in an extraplanar vault guarded by the most powerful of his creations.

But somehow it was stolen. No one knows how the blade was taken, but it has ressurfaced countless times since in the hands of the most notorious rogues and villains, only to be taken from them by another infamous person. Its power is so great, that every single person to have possessed it has been slain by its next user (or victim, if you prefer to look at it that way).

The fickleness of the fates of those who have wielded the Six Blade Knife has spawned the sayings "power is a two edged sword' and "power cuts both ways". Many of those who used it have lamented “I'd like to be free of it now - I don't want it no more/I'd like to be free of it now - you know I don't want it no more”. And they are freed from it. Freed in death.

So how does this powerful weapon function?

The Knife has six blades, and the user of it can switch them at will. Switching blades requires two full round action that does not provoke an attack of opportunity, but during which time the Six Blade Knife does not count as an armament. The old blade slowly shifts into the new one, growing or shrinking in length.

The first blade is that of Aris the Red, a Vampiric Minotaur with a taste for blood and slaughter. It is a +3 Rapier with a twist. Its edge is lined with the teeth of vampires, and the grip is studded with them. For every 5 points of damage the blade does to an opponent, the blade transfers 1 HP to the user. For the purpose of calculating HP granted in transfer, use the damage before DR or fast healing, always round down, and do a new damage count every strike (so two strikes in one round, one of 17 and one of 13, only grant 5 extra hp (3 and 2, respectivly), not 6). This hit point is like one garnered from healing. If a user has reached has max HP, he can still gain more HP, but they are temporary. If the user ever has more than double his normal HP count, he dies, exploding from an overabundance of blood. From this blade come the line "You know that it will keep you strong/ Yes and it'll do me wrong" It is also the "needle" the song talks about.

The second blade is that of Kalyis Deathstrike, elf rogue. It is a +1 Dark Energy Bastard Sword. The Dark Energy ability adds 1d6 negative damage to each strike, much as the flaming ability but with negative energy. It is equivalent to a +1 ability. If attacking undead, this ability actually heals them 1d6 damage every strike. Additionally, it can cast Trap the Soul 1/month as a 20th level wizard, but only as long as it has been in second blade form continuously for a month. The gem needed to cast this ability is the sword itself, which can only hold one soul at a time. The command word for this ability is “Stone” spoken in an ancient elvish tongue. This ability and the life sapping nature of the second blade’s Dark Energy ability are the reasoning behind the lines “Took a stone from my soul when I was lame/just so you could keep me tame.”

The third blade was probably the most famous one of the six, before they were forged into one, as was its user. Molly Von Hannis, origionally a halfling farmwoman, was the owner of this +4 Greatsword.

She forged it herself after her entire village was slaughtered by demons summoned by a great mage intent on destroying an ancient prophecy that he would die by the hand of a Von Hannis. He, of course, was killed by Molly, as she went on a horrible psychotic revenge power trip, killing every magic user she could find, as she figured eventually she would kill the one who destroyed her town. Later, she started hiring herself out as a mage slayer, and her career as an assassin began. Eventually she overthrew a mageocracy in a neighboring kingdom and established herself as the new queen, hiring out herself and her army as long as the target was a mage.

In any case, this +4 Greatsword counts as a medium sized weapon for the purpose of wielding it. It has personally decapitated a thousand mages, and is anathema to most arcanists.

The fourth blade is the least powerful of the six, because it was used by the least powerful of the great assassins, Bongo the Goblin, Slayer of Angels. This goblin was the sneakiest sneak who ever sneaked, and tales are still told of his daring escapades, although most of them are untrue. In any case, this +1 Longsword appears to be just that. But any time an opponent is flanked or denied his Dexterity bonus, it snakes towards their most vital spots, adding +3d6 bonus damage. This snaking strike works exactly as a rogue’s sneak attack, and in fact stacks with it. Unfortunately, creatures immune to critical hits are immune to both sneak attacks and snaking strikes.

This is the “one blade for tearing me apart.”

The fifth blade is the least “speicial” of the six. It was used by Grim the Impaler, a crazed human man. It is a simple +5 Short Sword. The only thing about it that makes it at all unique is that it is completely invisible to the naked eye when not being wielded. This makes it easy to sneak in and out of places, but also easy to lose. Despite its small size and invisibility, Grim would use this sword exclusively, spitting on any other weapon. It is “a needle, a wife, something that you just can’t see.”

The final blade is the most famous of all. No one knows the name of the man who first wielded it, and so he is known as the Unnamed Assassin. In any case, it was his signature weapon, a +2 Frost Dagger. Once per week, it can cast Feeblemind as a 20th level wizard, but, like the second blade, only if the Six Blade Knife has been in this form exclusively for a week beforehand.

It is the blade with which “You can take away my mind like you take away the top of a tin/ When you come up from behind and lay it down cold on the skin.”

All in all, the Six Blade Knife is a deadly thing. Even in the hands of good, it has done more evil than anything else has. More have died by its blades than in any single battle. Its legacy is one of terror.

---------

The Six Blade Knife is, to say the least, ultra uber powerful. Given its versatility, it is an artifact level weapon, and is therefore priceless. This is the kind of weapon around which to base a campaign. Whether the PCs want to destroy it, harness its power, or try to deconstruct it into the original weapons, the Six Blade Knife is not something to be trifled with. I wouldn’t give it to the PCs until at least 15th or 16th level, and even then, the party would probably destroy itself fighting over it. That, or some high level people would get personally involved in trying to take/destroy it, and therefore cause the party problems.

Plus, I’m too lazy to actually price it, as there are no real rules for weapons with multiple, mutually exclusive abilities. But each blade is approximately a +5 or +6 weapon. If each blade was counted seperatly, the price would be more than a +10 weapon, although it’s versatility would spread its power a bit thinner than that, probably making it equivalent to a +8 or +9 weapon.

Therefore:
-------
Requirements: 20th level caster, Need to complete some plot device

Price: Artifacts are Priceless, but I’d trade it for a good +4 Vorpal Sword any day of the week.
 

Oh, and given that its an aritfact (sort of):

Destruction:
must be sundered by six wish or miracle spells cast simultaniously, which will break the Knife into its six components. If any of the six touch, those blades involved merge together again, creating a Two, Three, Four, Five, or Six Bladed Knife. These function as the origional Six Blade Knife, just with whatever specific Blades it is made from. Sundering these blades also requires the simultanious casting of Miracle and/or wish spells equal in number to the blades involved.

In any case, each of the six must be destroyed seperatly, in a different way. These are the ways how:

First Blade: Plunged into the heart of (Ruleswise, B\be the killing blow to) a vampire who has lived at least 1000 years. This destroys the blade and, of course, the vampire.

Second Blade: Thrown into the Pure Forges of Mount Celestia, which frees whatever being is trapped in the blade at the time (not good if that being is the Tarrasque).

Third Blade: An Arcanist of at least 20th level must impale himself with this sword and as his dying act fling himself into the gullet of a fiendworm. The ensuing explosion of raw magical power will destroy the blade, the mage, and the fiendworm.

Fourth Blade: Snapped over the knee of a Solar and then dipped in the waters of the holy ocean around Mt. Celestia.

Fifth Blade: It must be thrown into the endless void of the astral plane, where it will dissappear into the invisible nothingness from whence it came.

Final Blade: The hardest to destroy, this blade must taken to the plane of fire, where it is to be heated for six days. Then it must be dipped in the river Styx, where it dissolve into those swirling, memory stealing waters.
 
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Wow. I love the song, and the magic item is even better!

It even give me a whole campaign idea! All the six blades have been separated and hidden in different planes. Now a powerful arch-demon/devil sends his minions to retrieve them and recreate the weapon whole.
Definitely cool, congrats. Also, both the third and sixth blades are "the most famous", which has more fame? :P

What happenned to "One blade for breaking my heart."?

Frankto
 
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Frank_Vinneti said:
Also, both the third and sixth blades are "the most famous", which has more fame? :P

What happenned to "One blade for breaking my heart."?
Frankto

Uhh.... oops. Well, The third blade is most famous in the particular area where Molly did her mage whacking thing, and the sixth blade is most famous everywhere else. So... the sixth blade is awsome, the third blade is also awsome, but is only moreso in the two kingdoms that it affected the most.

The third blade is the one for "breaking my heart" because Molly's story is so sad. And also because of the ease with which it can literally break someone's heart.

Oh, and I'm thinking of actually doing a seperate writeup for each of the individual blades, with histories both pre and (possibly) post Six Blade Knife. I like that scattered to the planes idea.
 
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That makes me wonder...

Your six blade knife do anything for you.
Anything you want it to.

The ? blade: *flavour text* This +2 dagger has the power to, once per day, chance his shape into that of a iron object of same size or smaller (such as a key, etc.). Like the second and sixth blade, the ? blade it must have been in this form for a day beforehand.
 

Frank_Vinneti said:
That makes me wonder...

Your six blade knife do anything for you.
Anything you want it to.

The ? blade: *flavour text* This +2 dagger has the power to, once per day, chance his shape into that of a iron object of same size or smaller (such as a key, etc.). Like the second and sixth blade, the ? blade it must have been in this form for a day beforehand.

Hey, now thats a cool idea. So good that I'd probably add it to the Six Blade Knife itself, with the limit that it must have not shifted for an entire day before shifting into the "any iron object," and putting a time limit of 10 minutes for every day the Six Blade Knife has not shifted. So if you leave the Six Blade Knife in, say, Third Blade form for a week, you can shift it to be the key to the evil ogre's dungeon, for example, for up to an hour and 10 minutes.
 

Heh, glad you like. The time limitation is a good addition also. This is really getting interesting; pity I don't play DnD anymore... but wait... that could be great in d20 Modern too.. yay!
 


Serpent's Coil

Thr'iss was never really sane, and so it was no surprise when the lYuan Ti shamen took four of his pet pythons, smashed them to death, and reanimated them as his own personal weapon. Of course, the evil old snakeman never actually bothered to use it, much preffering his own claws when he was in the mood for eating humans, but he had it just in case. That is, until an adventuring band put him out of his evil misery and stole the unnamed whip, which they invariably called Serpent's Coil.

This +2 acidic (+1d6 acid damage as any other elemental abilitiy (flaming, for example)) whip is fassioned from multiple pythons. Not thier skins, but the actual pythons, magically animated. The hilt is stone. Jutting from it is the whip's length. From the end to the hilt, it consists of four pythons. The head of the first is the end of the whip, and its jaws are wide open, fangs exposed. The first python's tail is being swallowed by the second python's mouth, whose tail is... you get the picture, until the fourth python's body flows right into the hilt. What this looks like from afar is that the whip has three knots in it, with a fourth serving as a weighted head.

Besides it's base magicness, the whip has three properties. First, the snake head's fangs are poisionous, and every time it hits it injects the victim with Serpant Slime, a particularlly nasty poison.

Serpent Slime: Fort Save DC 20. Primary damage: 3d6 acid damage. Secondary damage: Tainted One Template (Savage Species)

The second ability is gross. Once per day, the pythons can each regergitate a length of the python they are swallowing. This increases the whip's reach by 10 feet, for a maximum of 10 rounds.

The last ability is probably the most, uhh, awsome. It came about as the snakey shaman's finally wish, a last burst of magic powered by his own death. Should the holder of the Serpent's Coil in hand, the hilt will disintigrate, and the whip will become four Fiendish Large Pythons, which will attack anything in sight, enemy or ally.

Requirements: 9th level caster, Must be able to cast Enlarge, Must have been bitten by a snake and injected with its venom.

Material Components: Four large Pythons, the acidic fangs of a Yuan Ti halfblood

Price: Masterwork Whip 315 gp
+3 enhancement: 18000 gp
Poision: 10000 gp (estimate, its pretty nasty stuff)
Reach: 4000 gp (estimate)
Snake thing: 5000 gp

Total: 37,315 gp

{EDIT: Added fiendish snake ability, history, price}
 
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