Cools Items y0
This is some stuff I created for a 17th level PC of mine.
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The Warpers Regalia (Battle Set)
Who or what the warper is and where it comes from is unknown exept to a special few who have dedicated themselves to keep it a mystery, the only thing that has ever been found about the warper is Drow Myth. The stories tell about a hellish creature that walks the maze of the underdark, bathing in a purple light and the fear it strikes in the hearts of those that encounter it and those very few who have escaped its wrath tell about the screams, its screams, its victims screams, screams in their dreams that drive them mad, the screams that'll haunt them for an eternity.
One drow battlereport was found which reported about how the patrolls they sent never returned and how screams surrounded them at night. The screams that the writer of the report even dreamt about at night, and then he it just said: "it is comming, the screams are comming nearer every minute. There are only a few of us left, Lolth knows what happens to those we sent for help. The light, the white..... now fills the halls and blinded guards are running into the almost abandoned barracks. I can the screams, I can feel its light burning. It's comming, i.."
The report was found covered in blood as the mutilated bodies covered the outpost when it was discovered by a High Elven war party hunting for drow and treasure in the underdark.
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Warper of Emotion (+1 Flaming, Frost, Shock, Screaming, Corrosive Mighty Composite longbow +4str; 1d8+7 +5d6 energy +special.)
This bow consists of only a shaft and no string or arrows are needed. When you take the shaft and pull a magical string and a magical arrow appear which can be fired normally.
The shaft normally looks like black bowshaft made from some strange crystal but when called upon for battle and drawn it turns into a column of flowing purple energy and when pulled a pitch black string will appear and a arrow pulsing with all the different energy colors will be laying on the drawn bow. Because of the radiating purple energies emitted from the shaft when drawn it emits a vague purple light (candle light) in a 20ft radius in which you can see clearly if you have low light vision. The fired arrow will radiate will the flowing energies as well and will shed bright light (as in a daylight spell) in a 30 ft radius when fired.
A aditional special power of this bow is within 30 ft of impact of its projectiles all water freezes solid. All living creatures that partly consist of water and organic matter must succeed at a Fort save DC 15 or take aditional 2d8 damage(cold energy type), if slain by this cold damage the target turns to ice (and can be shattered by doing 1 dam to it). Water elementals because of their nature must succeed at a Fort save DC 25 or be frozen solid. All hits on the frozen target are critical hits and a frozen target that is hit must succeed at a fortsave equal to 10+damage done. If the save fails the elemental shatters and is destroyed.
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The Reality Warper (+1 Aporting phasing Crystalline Cloth; AC 1 + special abilities.)
This strange looking armor is made out of liquid crystal and therefor can't be sundered. The armor just as the bow seems made from a strange black crystal but when donned and worn by a person of significant power(level 12+) and charisma(20+) it transforms into a perfect fitting shape around the body consisting of liquid crystal. The armor as the bow radiates a purple light(candle light) in a 20 ft radius in which one with low light vision can see clearly. The Armor convers the whole body and hides the facial features under a liquid helm, the armor can be shaped telepathically and the helm can disappear/appear (it flows around the head when called upon and takes the desired shape).
The armor has no weight and moves perfectly along with the body so it applies no maximum dexterity bonus to its wearers armor class.
Reality Warper special ability depends on the emotions(not AL bound) and nature(Lawful or Chaotic) of its wearer. There can be 2 effects, the first applies when a calm peacefull orderly person wears it, the wearer then ages twice as fast as he normally would. The second applies to chaotic wearers and those who surge with emotion and energy inside, the armor prevents aging of any kind magical or not on its wearer so he may never grow old and the armor may replenish and revel in the wearers energies and emotions that surge through him and the armor that now has almost become a part of him.
The wearer is also protected from elements and the first 5 points of any energy type are absorbed per round.
The Armors special abilities(from the mods):
Aporter
As a move-equivalent action, this suit of armor or shield instantly transports the wearer and her equipment to any spot within 800 feet that she can visualize or specify, as the dimension door power. The armor or shield can transport the wearer in this fashion twice per day.
Crystalline
This armor is made completely of crystal, although it possess all the qualities of armor of its type. Gleams and flashes within the crystal give the wearer and his armor a “fuzzy” appearance, granting the wearer one-half concealment. This concealment translates into a 20% miss chance for each attack.
Phasing
The wearer of this armor can move through wooden, plaster, or stone walls, but not other materials. Each day, the wearer can pass through a total length of 60 feet, breaking this distance up into several smaller passages or one long one, as desired. A wearer who exceeds this daily allotment is ejected from the material at the point of entry, ending up prone in front of the now impassible wall
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The Warpers Alibi (Gwaerons boots of Strinding and Springing; the wearer of these boots moves at double her normal speed. In addition to this striding ability, these boots allow the wearer to make great leaps. She can jump with a +10 competence bonus to Jump checks, and the wearer’s jumping dis

tance is not limited by her height. The wearer of the boots is also under constant effect of the pass without trace ability.))
These boots are the same as the rest of the set, they appear as a strange pitch black item but when worn by someone with sufficient power(level 12+) and sufficient Dexterity(15+) they activate and grant the user the use of its special powers.
In addition to the powers it has the boots shed purple light in a 10 ft radius(candle light) in which low light vision can see clearly.
The two special powers of these boots are that the user can walk over liquid/non-solid surfaces but only when he is using the run option. The other is that the user can jump from any height and land without only taking 1d6 damage no matter what the distance he fell/jumped, this only works when he lands on his feet and doing so takes a balance check that starts at DC 0 and increases with +1 every 20 feet the user jumped.
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