Am I missing something with this daily power? Our cleric got it last session and effectively is able to heal around 8hp (1+cha+healing lore) to everyone who is bloodied along with 1d6+cha to a decent amount of enemies. The weakness of the power is close burst one, but since you can move it 3 squares as a move action, and have it persist as a minor, it's relativly easy for the cleric to move the square into the majority of the enemies while the PCs move to end their turn within the burst.
The end effect is that the cleric often ends up doing more damage than anyone else (as he is often hitting multiple enemies each round with no save) while healing anyone who is bloodied each round (essentially meaning the DM has to concentrate multiple attacks on one person). Granted the combat we used this in involved multiple close enemies with no ranged attacks, and I imagine that ranged attacks would nullify most of this power, but overall it seems a little overpowered.
The end effect is that the cleric often ends up doing more damage than anyone else (as he is often hitting multiple enemies each round with no save) while healing anyone who is bloodied each round (essentially meaning the DM has to concentrate multiple attacks on one person). Granted the combat we used this in involved multiple close enemies with no ranged attacks, and I imagine that ranged attacks would nullify most of this power, but overall it seems a little overpowered.