Consecrated Ground

That said, if someone has enough hit point damage to set them at bloodied, then it's -by definition- the result of an encounter, and using this power to heal that damage is certainly within the bounds of an encounter, which is the best time to use it anyways
Lets say you're fighting the last big encounter of the day an the big bad guy has an attack that makes him blow up when he goes to 0 hp. Everyone is bloodied by the attack. The encounter is over then and no one was bloodied before the last attack. Would it be out of place to THEN cast Consecrated Ground? I'd have big issues with a DM that tried to say I couldn't use it because the encounter already ended. I still don't see this coming even close to the same universe as a "bag-o-rat" attempt. No cheese here.
 

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Lets say you're fighting the last big encounter of the day an the big bad guy has an attack that makes him blow up when he goes to 0 hp. Everyone is bloodied by the attack. The encounter is over then and no one was bloodied before the last attack. Would it be out of place to THEN cast Consecrated Ground? I'd have big issues with a DM that tried to say I couldn't use it because the encounter already ended. I still don't see this coming even close to the same universe as a "bag-o-rat" attempt. No cheese here.

I agree somewhat but the issue is that Consecrated Ground is an Attack power, and deals damage to enemies that start in its area of effect. It has the additional effect of healing bloodied allies within the same zone. No enemies to attack, can't use it. Just take a short rest, use your Healing Word power twice, then take another short rest.

That said, the zone can be sustained. So if it was cast just prior to the big bad guy blowing up, the Cleric could simply sustain it and drag allies into the zone.

I don't mean to sound like a rules lawyer by constantly repeating "it's an Attack power," but that's the difference between an Attack power and a Utility power. Utilities can be used outside of combat whereas Attack powers of any kind fall into the "bag o' rats" scenario. That doesn't mean a DM couldn't rule otherwise, especially given that part of the power is still being utilized and it can be sustained (no issues of rounds or "until your next turn").
 

Bottom line, yes or no, Consecrated Ground will or will not heal an unconscious/dying character?

HELP!!!!!!

for balance reasons I recommend not. A long earlier discussion here on enworld pointed out that unless it is treated like regeneration (ie only affects people at positive hp, it makes a party unkillable!

Cheers
 

for balance reasons I recommend not. A long earlier discussion here on enworld pointed out that unless it is treated like regeneration (ie only affects people at positive hp, it makes a party unkillable!

Cheers

Hmmm... It's a burst 1 power. That's not a large area and it restricts tactical movement if someone doesn't want to leave that zone. Yes, the zone can be moved, but which PC will it follow? (It also only moves 3 squares)

However... is "dying" status "bloodied"? I don't think so, but I'm not sure; I don't think someone who is at -7 is considered "bloodied." They're "dying" and so the power wouldn't work on them.

Yet another reason why it's an Attack power and not a Utility. It's meant as a mid-combat boost not as an after-combat healing zone.
 

I don't mean to sound like a rules lawyer by constantly repeating "it's an Attack power," but that's the difference between an Attack power and a Utility power. Utilities can be used outside of combat whereas Attack powers of any kind fall into the "bag o' rats" scenario. That doesn't mean a DM couldn't rule otherwise, especially given that part of the power is still being utilized and it can be sustained (no issues of rounds or "until your next turn").

Consecrated ground doesn't need a target to be cast, so it doesn't exactly fall into the bag of rats type of problems. If you go look at durations, on pg278 of the PHB, there is no distinction made between utility and attack powers. Any power that has a sustain effect can be sustained for five minutes, and as far as I can see, it doesn't matter if you are in combat or not. Is there a specific rule saying that attack powers can only be used in an encounter?
 

I agree somewhat but the issue is that Consecrated Ground is an Attack power, and deals damage to enemies that start in its area of effect. It has the additional effect of healing bloodied allies within the same zone. No enemies to attack, can't use it.
The problem with that logic is the healing doesn't activate ONLY when you attack something. If no enemies are in the zone you still get healed and the reverse is true. If no wounded allies are in the zone, it still hurts bad guys. One isn't Dependant on the other.

However... is "dying" status "bloodied"? I don't think so, but I'm not sure; I don't think someone who is at -7 is considered "bloodied." They're "dying" and so the power wouldn't work on them.
Is 0 or lower less then 1/2 your hp? Yes. Nothing says you can have only one condition. Someone at -7 is bloodied AND dying.

Yet another reason why it's an Attack power and not a Utility. It's meant as a mid-combat boost not as an after-combat healing zone.
It doesn't matter is it's an attack or a utility. Both can be used out of combat. The power doesn't say you only get healed AFTER an enemy is hit. The attack and the effect happen independent of each other.
 

Consecrated ground doesn't need a target to be cast, so it doesn't exactly fall into the bag of rats type of problems. If you go look at durations, on pg278 of the PHB, there is no distinction made between utility and attack powers. Any power that has a sustain effect can be sustained for five minutes, and as far as I can see, it doesn't matter if you are in combat or not. Is there a specific rule saying that attack powers can only be used in an encounter?

That's very true! So, given that, I would reverse my position: Consecrated Ground can be used outside of combat. I had thought I'd read something about Attack powers... but I think you're right: it was about targeting, not power types. No target = fair game.

edit: Just saw your most recent post, elecgraystone. I agree. A person can suffer from multiple states (prone AND immobilized, bloodied AND dying, etc.) and the healing effect of Consecrated Ground does not require anyone to be hit or targeted.
 

Hmmm... It's a burst 1 power. That's not a large area and it restricts tactical movement if someone doesn't want to leave that zone. Yes, the zone can be moved, but which PC will it follow? (It also only moves 3 squares)

However... is "dying" status "bloodied"? I don't think so, but I'm not sure; I don't think someone who is at -7 is considered "bloodied." They're "dying" and so the power wouldn't work on them.

IIRC, the CustServ said that "dying" wont remove any other status, so technically you would be dying and bloodied at the same time.

For balance reasons, my group (once again) ignores CustServ.

Consercated Ground is realy a particular probelamtic power because it does provide heailing over time which does not count as regeneration. This allows it to stack with other powers like beacon of hope and regeneration effects and leads to a very high amount of healing per round in an area.
 

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