arnwyn said:Uh... "powerful"?
Argent Silvermage said:I've always thought of working with 5 "Forces" on each of Good, Law, Evil, Chaos, and Neutrality. These forces are not "Gods" per say but the interaction of these forces has created any number of deities. There is no one ruleing deity they rely on thier worshipers to make them powerful. That explains war and dewath. the deities are competing for the mortals attention.
OOC: Maybe I should sleep before I type. LOL
Li Shenron said:I don't think he means in the same way as player's stuff (or monster's stuff) is. I just think he wants to know how's the image of such a pantheon in the player's view, or the character's view.
You need to figure out the other side of the equation. What do the "New Agers" have to offer mortals that the Old Ones can't?Khaalis said:Now bring the campaign to current time. The Old Ones have regrouped and realized their shortcoming and how to fix it. They have returned and are offering mortals more power in return for servitude and worship. The fait of the world’s cosmology will be in the hands of the mortals. Will the world revert to Old One worship, Allow the New Agers to become more powerful or strike a balance between the 2. In the campaign, New Agers grant power through Clerics and Holy Warriors. The Old Ones grant power through classes such as Avatars (Green Ronin), Mystics (DL), Druids, and other powerful classes, etc.
Tarrasque Wrangler said:You need to figure out the other side of the equation. What do the "New Agers" have to offer mortals that the Old Ones can't?
That is, besides crystal power and aromatherapy?
Khaalis said:Well that is the queston that the mortals have to answer.
The Old Ones do not favor organized churches, strict dogma, hierarchical and beaurocratic clergy - they offer powers through the more "Abstract" of divine classes: Druids, Shamans, Avatars, Mystics, etc. Those that seek divine power without the formalized structure of the mortal church would prefer the offerings of the old ones.
The New gods offer their power through Clerics, Priests, Holy-Warriors but also support the highly structures mortal concept of "Church" (similar to the Roman Catholic Church). Their powers are more focused to a specific portfolio thus they are more limited in their scope, however they fit the need of most humanity better. Humanity has a way of wanting to specialize their focus. This aspect would draw people the new gods.
This is the nature of the conflict. In a world where the gods cannot destroy one another and their power is solely based on the worship - they have to be directly involved and consious of what they offer their worshipers. The "gods war" will be fought by the mortals.
Does this make sense?
Tonguez said:I agree with Argent - Good Evil Law Chaos and Balance is the way to go for your campaign the 5 Ruling Forces of the Universe then give them Elemental Correspondencies too
Earth - Law
Aer - Good
Fire - Evil
Water - Chaos
Qunitessence - Balance

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.