Li Shenron said:
I don't think he means in the same way as player's stuff (or monster's stuff) is. I just think he wants to know how's the image of such a pantheon in the player's view, or the character's view.
This is correct. I was trying to seek a personal opinion on the "perceived" difference in power between the ideas of the two Sample Pantheons.
The idea I have, as I said earlier is of a world where thousands of years ago, the Old Gods, the founders and creators of the world and its races, became complacent and lazy in their dealings with mortals, thus slowly losing followers to the New Gods - a diverse group of specialist deities of lesser power (but more able to fill worshiper niches such as the FR pantheon) that came into existence as the Old Ones lost power.
I am not sure what the Old Ones will be, but the 9 Alignments was just one idea. I was actually leaning toward 9 Old Ones, broken down as (Good, Evil, Law, Chaos, Balance, Earth, Fire, Water, Air), but this is still very lose and will likely change.
In any event the idea is that in the world, the New Agers are limited power deities only gaining their power from a limited number of followers directly linked to their portfolios. Whereas the Old Ones are more broad in their worshiper base and can draw power from a wider base thus being more powerful and more easily able to maintain their power). Also being the creators of the world they are still possessed of great power even in their faded states, while the fledgling deities merely siphoned off some of that power when they came into existence and are maintained by their followers.
This uses the premise of design that there is limited Godly power in the cosmology but one where the Deities cannot fight for power (or die) outright like has been done in FR and Greyhawk. The Old Ones consisted of all the power in the cosmology. As they weakened, they allowed some of this energy to siphon off, thus giving the energy to birth the New Agers from the need of the mortals. However, since there are so many New Agers they are very limited in power as there is only so much divine power to go around.
As a very simplistic mathematical example:
Say the 9 Old Ones held 9000 units of Divine Power (1000) each. As they weakened they each lost 400 units of divine power, thus creating a pool of 3600 units of divine power and lowering themselves to 600 units each. Now say there are 20 New Agers dividing up that 3600 units (thus gaining 180 each).
This is an overly simplistic example but you get the point.
Now bring the campaign to current time. The Old Ones have regrouped and realized their shortcoming and how to fix it. They have returned and are offering mortals more power in return for servitude and worship. The fait of the world’s cosmology will be in the hands of the mortals. Will the world revert to Old One worship, Allow the New Agers to become more powerful or strike a balance between the 2. In the campaign, New Agers grant power through Clerics and Holy Warriors. The Old Ones grant power through classes such as Avatars (Green Ronin), Mystics (DL), Druids, and other powerful classes, etc.
It will provide for a Cosmology rich world where Cosmic struggles will be a prime source of adventure. This is only one aspect of the World’s dynamic but a strong one.
Thanks all for the comments and thoughts. If this helps to clarify things, more comments would be greatly appreviated.