Nytmare
David Jose
I've only ever run two evil D&D games. One in highschool that devolved into sociopathic, backstab, PVP-o-rama before characters had finished being rolled. The other was a laid back Scarred Lands military campaign, where alignment has nothing to do with what the "natural" alignment of your race is, and everything to do with which deity created your race/society/ideals/culture as troops in a century long war.
That being said, the number of NON evil D&D games I've seen over the years that have devolved into versions of that first game is rather shocking, and I think it has a lot more to do with the group going in and deciding ahead of time what they want their game to be about. That first evil game was all about "I want to be mean and assert teenage dominance over my friends and use the game as an excuse" that second game was "let's play a tight knit unit of behind-enemy-lines spies and blackguards trying to steal an artifact from the good guys."
I've been running a ton of Blades in the Dark games over the last handful of years, and all of them have been stocked full of evil, selfish, self serving characters, and those games HUM along and I never have to worry about them self destructing.
That being said, the number of NON evil D&D games I've seen over the years that have devolved into versions of that first game is rather shocking, and I think it has a lot more to do with the group going in and deciding ahead of time what they want their game to be about. That first evil game was all about "I want to be mean and assert teenage dominance over my friends and use the game as an excuse" that second game was "let's play a tight knit unit of behind-enemy-lines spies and blackguards trying to steal an artifact from the good guys."
I've been running a ton of Blades in the Dark games over the last handful of years, and all of them have been stocked full of evil, selfish, self serving characters, and those games HUM along and I never have to worry about them self destructing.