Scribble
First Post
Unless you've been living under your bed for about 6 years, you probably know 3.0 and 3.5 seem to have been designed with the idea of balance and "fairness" in mind.
Rules exist for most predictable actions, and those rules try their best not to contradict eachother. It's pretty apparent from reading the book.
Some of the rules, however, seem to have hidden rules behind them, or motivating them, or just reasons that aren't made totally apparent.
Like, BAB, following certain arcs, or why one set of abilities is "balanced" vs. another... Or in 3.0 how sometimes it wasn't very easy to find what it meant to be a certain "type" of monster...
D20 is open source, but a lot of people seem to feel that the "early days" of 3rd edition were filled with horrible un thought out junk, that threw balance out of whack.
Do you think, had wizards, or the designers, released information on the how or why certain rules worked, that this large amount of junk might have been cut down?
Would it have had an effect on where we are now in the system?
Rules exist for most predictable actions, and those rules try their best not to contradict eachother. It's pretty apparent from reading the book.
Some of the rules, however, seem to have hidden rules behind them, or motivating them, or just reasons that aren't made totally apparent.
Like, BAB, following certain arcs, or why one set of abilities is "balanced" vs. another... Or in 3.0 how sometimes it wasn't very easy to find what it meant to be a certain "type" of monster...
D20 is open source, but a lot of people seem to feel that the "early days" of 3rd edition were filled with horrible un thought out junk, that threw balance out of whack.
Do you think, had wizards, or the designers, released information on the how or why certain rules worked, that this large amount of junk might have been cut down?
Would it have had an effect on where we are now in the system?


