Lost Creatures, Lost Age
“Fenthrip, cast your spell so we can understand him!” Tal whispered.
“Errr…,” Fenthrip hesitantly replied.
“Wait a minute, you don’t have it prepared?”
“Well, I was using my magic to make the rest of you resist the cold around you. How was I supposed to know that there were actual inhabitants here?”
The leader of the primitives shouted at the party, putting a quick end to their little discussion. He then began to yell at them in some unknown language, and while Tal still didn’t understand a word he said, he was able to infer that the leader wanted them to follow him. Since he doubted they would just have the party killed if they didn’t attack already, Tal advised the group to follow. However, as they prepared to leave, the leader turned and in an intimidating voice, he apparently warned them that they shouldn’t try to attack or escape, or they would suffer dire consequences. To emphasize his apparent point, the second human figure fired a warning shot in the form of an explosion of flames at a nearby snow bank. The group followed them, but Tal couldn’t resist a warning shot of his own in the form of a ball of sonic energy, which he shot at another snow bank. Their barbaric friends were apparently impressed.
They soon arrived at a small village, which at first appeared to be nothing more than a few small stone huts surrounded by a wall. Once they were led into the village, they were soon surrounded by far more creatures, from warriors similar to the ones that surrounded them earlier to curious children. A woman walked up to them. She appeared to be only middle-aged, but years of difficult living has made her older than her chronological age would suggest, making her appear to be an old woman. After speaking a few words to the party and getting only confused looked in response, she sighed and cast a spell. “Can you understand me now?” she asked.
The group collectively sighed in relief, and Tal responded, “Yes, thank you. Would you please explain where we are, and what you intend to do with us?”
“My name is Erica, and I am the village shaman here. We call this town Grath. Don’t worry, we have no hostile intentions for you. In fact, we had found another traveler a few months ago, and we thought that others would come looking for him. He said as much when we found him. Do you know a Raz?”
Tal looked exuberant. “Yes, we are friends of his. Can you take us to him? Can we speak with him?”
“Well, I can lead you to him, but I don’t think you can speak to him. He died shortly after we found him.”
Erica led the devastated party through the village to the resting place of their friend. She led them to a hill in the middle of the village, and then through a tunnel in the hill to a series of tunnels below the village. They passed small hot springs, which suggested how this village came to settle here. Small caves full of vegetation and ponds filled with fish branched off from their tunnel. Finally, they took him to a larger, frozen lake. Embedded in a large ice block was the body of Raz.
They group was shocked at seeing this. Dane asked, “Why would you do that to his body?”
Erica shrugged. “It was his request. He wanted us to do what we could to make sure his body wouldn’t deteriorate.”
Fenthrip said, “We should try to raise him, right?”
Tal shook his head. “Not yet. We need to speak to him, first. We don’t even know if he wants to be raised. Do you have the means to speak with the dead?”
“Not yet, but I can tomorrow.”
At Erica’s permission, the group was allowed to spend the day here. In fact, the village was happy to provide them with shelter for longer than that if they want, for they were eager to hear of the world outside of their land. The party spent the rest of the day and a few after it trading stories and cultures with them. Robin and Dane trained with the barbarians, and Fnipper looked for some fellow gnomes. He found a few surface gnomes, but no deep gnomes like him. Tsine and Tal spoke with Erica and the village’s other spell casters, which included druids and sorcerers but no clerics or wizards. Fenthrip discussed religion with the druids, and learned that these people never learned of the Sisters, and had an inherent mistrust in gods as a whole after they disappeared ages ago. He tried to spread the word of the goddesses, but had little luck. They also learned much of the “metal ones” which apparently roam across the plane quite often, destroying all living beings that they see. They often travel in groups far larger than the ones the group encountered, and sometimes much bigger ones can be found as well.
Finally, after a few days of resting and making new friends with the villages, they were ready to speak with Raz. Fenthrip cast the spell, but warned that Raz might not be willing to speak to the party and will have to be compelled, and this wasn’t always successful. Nonetheless, they got some important information out of him. For one thing, he didn’t want to be raised, but would appreciate being buried in Methosilang territory and at Necropolis when the party was done speaking to it. He had apparently spent his time searching out the avatars of the various gods while the party was helping Methosilang and fighting the Lady Blood. In addition, he managed to find all of them except the Avatar of Bha-Ael (the creator god that birthed the others,) Bas (for obvious reasons,) Tsykie (who the party had themselves already met,) and Lore (the magic goddess, who Raz believed was Joddark, the dwarf mage that led the last expedition here. However, he couldn’t tell them what he learned, as they had to meet the avatars themselves to ask them questions. He could provide them with some information about where the avatars are, but Fenthrip’s questions ended before they could learn about them. The party decided to use magic to preserve the body for now, until more questions could be asked of him, and then have him entombed at Necropolis when they were finished.
It was time for the party to plan their next mission. Their business with Raz was finished, after all, but if Raz was right, the avatar for Lore was still on this continent. Even better, the light the party had been following was apparently first set up years ago, and about the same time that Joddark had made his expedition. The villages haven’t traveled there yet, as they believed it marks a new “forbidden” area that the “greater ones” restricted them from, so none of them really know what’s there. With that information, the party set out to finish their journey to the light, though they were understandably apprehensive after hearing about the “greater ones,” especially since none of the villages had ever seen one, and no longer can describe what they look like.
A few cold, miserable days later, the party finally found the light, which disappointingly turned out to be just a very powerful magical beacon which permanently emanated the daylight spell, and was placed upon an adamantine pole. On the plus side, such a powerful magic item was likely created by Joddark himself. “Well, let’s try to dig up the area,” Tsine suggested. “This area has had years of snow, and if there was a camp or other signs of the expedition here, it’s probably buried.”
Hours of backbreaking later, the ground had been reached, and it only took a little exploration to find what looks like the remains of a camp. There was little but tatters of the mundane tents and other equipment, but the could find a few crudely dug graves, an iron chest, and a journal that looked magically preserved. The chest was easily broken into, and contained various treasures, including magical items!
The journal was far more interesting, however. It was Joddark’s personal diary, describing his experiences since he arrived on the continent. He explained of his harrowing journey across the Sunless Sea, the fights against the metal “demons” that killed many of his fellow travelers, and a final, sorrowful entry. In this entry, he explained that he was the last survivor of the expedition, and that he built the graves here and the light tower, in the hope that future travelers would find this camp and possibly recover the bodies. He then explained that though his situation was almost hopeless, he would still continue onward, to the mountains, which were a short trip from the camp. He explained that the only reason he went on this journey in the first place was because he sensed an incredible source of magic somewhere on this continent, and that he felt it was very close. With luck, he would find this source of magic. If he failed to do so, or if the source of magic ends up killing him, the reader should consider this his last words.
“So, now what?” Dane asked.
“Let’s go home. I’m sick of being cold,” said Fnipper, whose voice was muffled by the fact he was up to his face in snow still.
Tsine, Fenthrip, and Tal looked at each other. A source of incredible magic? Sure, the danger was great, but the party hasn’t had any real problems so far on their journey, at least not when compared to Joddark. “Let’s go on,” they said as one.
And so the party traveled forward from here, into the mountains. As they didn’t have an exact idea what they were looking for, Tsine would sometimes send his familiar, a raven, out to scout for them. The days wore on, as the flat plains they were traveling on turned into hills, and then mountains. Finally, one time, Tsine’s bird didn’t return. The party was ready to charge forward to investigate, but Tsine stopped them. “No, let me sneak in invisibly. I can sense my familiar’s location, so I should have an easier time finding him. I’ll come back if I need help.”
He left, while the party stayed back to plan their next move. “So, what should we do until he gets back?” Robin asked.
Fnipper responded, “What else? Hide, in case whatever got his bird comes back for us.”
The party quickly concurred.
Tsine carefully continued forward, but it was hard to see with the snow, and he was half-frozen after his long trek through the snow. In fact, after he crested the next mountain peak, he initially thought he was hallucinating!
The entire other half of the mountain was gone! So were the connected halves of surrounding mountains, creating a shaft out of the entire valley in the middle of them. The entire area was made out of metal. Huge metal spires rose out of the bottom of the shaft, which was obscured by a thick cloud of steam or smoke. These spires climbed as high as the mountains, and Tsine wondered why he couldn’t see them before, in spite of the snow. Metal ropes were connected all the spires and the mountain walls, and huge globes were attached at various intervals. Also rising up out of the steam was a huge metal dragon statue, which was a tall as the mountains and spires. It was standing on its hind legs, and had its head pointed downward, as if it was going to breath on the floor of the shaft, assuming it had one. The dragon statue’s reason soon became obvious, for the entire shaft was filled with dragons! Tsine was terrified at first, until he noticed that all of them were gem and metallic dragons, and he remembered those were neutral and good. But he thought they were almost extinct.
Carefully, he began to descend into the shaft, while still looking for his bird. As he descended (using a convenient system of ledges and ladders,) it was getting both warmer and brighter, as there were many strange lights shining throughout the bottom of the shaft. He soon had to shed his winter clothing as he climbed down, to avoid getting exhausted from the sudden temperature change. Finally, he discovered his bird, which was hiding, terrified, at the back of one of the ledges. Apparently, his bird didn’t study dragon classifications, and only saw a huge flock of gigantic flying lizards that could eat it in a matter of seconds.
As Tsine was beginning to climb out of the valley, he suddenly saw a dragon with amethyst scales flying directly towards him. He briefly pondering fleeing, but decided it would be pointless, and let the dragon arrive.
“Who are you, and what are you doing here?” it boomed at Tsine.
Meekly, Tsine responded, “I was just looking for my familiar…sir.”
The dragon didn’t look pleased with that response. “Then why are you on this continent? You’re obviously not from one of the primitive tribes, and they would never come here anyway!”
“We-we were looking for someone, sir. A dwarf that was lost here years ago, and also a friend that disappeared from this land recently.”
“We? Did you say we? Did you come with others?”
“Yes, my party and I. They should be right back there, on the other side of this mountain.”
Without another word, the dragon left to investigate.
Hiding in an underground cavern that Tal carved out of the cliff with his staff, the party saw a shadow pass by them and heard a great booming sound. It passed by a few times, but then left.
“Whew,” Fnipper whispered. “I’m glad we hid when we did. That thing almost got us!
OOC Notes: This re-cap, and the one following it, were all one session that didn’t feature any combat whatsoever. This was, I believer, a first at this point in the game, though there were a few sessions with little combat, usually because they also were the sessions with the most loot to divvy up and items to sell and buy. Fortunately, everyone enjoyed it, largely because there was a lot of interesting role-playing and new story hooks coming up. The dragon city mentioned here will be described more thoroughly in the next update, which will hopefully get finished up for tomorrow.