delericho
Legend
I'm not sure if I'm asking for advice, or just ranting to blow of steam...
A couple of months ago, I started a new campaign with a group I'd run games for before. The party duly created characters for the campaign I thought I was going to run, and we were off.
Except that most of the players proceeded to assign the Chaotic Neutral alignment to their characters, completely ignoring my "You must be Good" rule. Still, we sorted that, and started play. Two sessions later, that campaign went out in a TPK. (I underestimated one of the challenges, over-estimated the tactical brilliance of my players, and they crucially created a party with only one competent combatant amongst them.)
Never mind. We decided instead to play through the Savage Tide Adventure Path.
This time, only one player assigned his character the Chaotic Neutral alignment. I consider this a triumph. However, the total of the Charisma scores from my five PCs was about 25. The highest was the Cleric... with a 10. This is probably not ideal for the Savage Tide, which is the most role-play intensive of the Adventure Paths.
The party have also displayed a near-total lack of competence, generally bumbling their way through the first adventure, proceeding through the plot only by virtue of my carefully nudging the game along whenever it looked like they were getting frustrated. (As evidence of their incompetence - last night the group almost got wiped out by a CR3 Illusionist with no offensive combat ability at all.)
It's obvious that they're not in the mood for a 'serious' game. It's also obvious that their hearts really lie in the more free-wheeling nature of an Evil, or at least Neutral, campaign. I have no problem with this in theory... but not with the Savage Tide, which I had wanted to do justice to.
So, I'm at a point where I'm seriously considering just throwing an overwhelming encounter at them, wiping out the party, and starting a far less serious game.
Any advice? Thoughts? Anyone want to point and laugh?
A couple of months ago, I started a new campaign with a group I'd run games for before. The party duly created characters for the campaign I thought I was going to run, and we were off.
Except that most of the players proceeded to assign the Chaotic Neutral alignment to their characters, completely ignoring my "You must be Good" rule. Still, we sorted that, and started play. Two sessions later, that campaign went out in a TPK. (I underestimated one of the challenges, over-estimated the tactical brilliance of my players, and they crucially created a party with only one competent combatant amongst them.)
Never mind. We decided instead to play through the Savage Tide Adventure Path.
This time, only one player assigned his character the Chaotic Neutral alignment. I consider this a triumph. However, the total of the Charisma scores from my five PCs was about 25. The highest was the Cleric... with a 10. This is probably not ideal for the Savage Tide, which is the most role-play intensive of the Adventure Paths.
The party have also displayed a near-total lack of competence, generally bumbling their way through the first adventure, proceeding through the plot only by virtue of my carefully nudging the game along whenever it looked like they were getting frustrated. (As evidence of their incompetence - last night the group almost got wiped out by a CR3 Illusionist with no offensive combat ability at all.)
It's obvious that they're not in the mood for a 'serious' game. It's also obvious that their hearts really lie in the more free-wheeling nature of an Evil, or at least Neutral, campaign. I have no problem with this in theory... but not with the Savage Tide, which I had wanted to do justice to.
So, I'm at a point where I'm seriously considering just throwing an overwhelming encounter at them, wiping out the party, and starting a far less serious game.
Any advice? Thoughts? Anyone want to point and laugh?