uv23 said:Hong, there are a bunch in DoTF. I haven't had a lot of time lately and will be away for the weekend but when I get back, I'll make my paladin mods and post them.
I've been down this road. Led to a cool, cool NPC or two. Unfortunately, I got a real idiot player who thought that being a NG Champion was a free license to lie and run away on the job, so I dropped the class.Truly, the easiest thing to do would be to simply change the paladin class to allow any lawful alignment, with slight modifications to his abilities - i.e. either infidels (clerics/paladins of other gods) or chaos as the target of his abilities and protections. Maybe I'll just do that since it would have the least impact while maintaining my original goals.
Thoughts?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.