Vraille Darkfang
First Post
There are 2 things that bug me about D&D 3.X (well, these are 2 of the things).
First, I plunk down, $20, $30 or more dollars on a gaming supplement. One promising “dozens of new feats”; then delivering the same feat over & over. Namely the take adjective “Y” and key it to skill “X” & skill “Z”, you now game +2 to those skills. It don’t take a brilliant d20 game designer to come up with those feats people. The list in the 3.5 PHB is more than enough to give the least inventive of DM’s an idea on how to turn that feat around.
Second, the umber-jumper, climber, diplomacer, etc. Simply some PC who has staked out every feat that gives +2 to skill (desired) and skill (anything else). Thus you have a PC with a +20 on one skill by 10th level, yet little ability outside of that single skill.
In an attempt to weed out a couple hundred feats, I’ve come up with the following possible option to replace all those feats with simply 2.
The Feats (there are 2 of them).
Class Skill Synergy:
Benefit: Choose 2 of your class skills for the level you are currently progressing in. You gain a +2 bonus to each of those skills.
Special: You may take this feat multiple times. The benefits from this feat do not stack. Thus, each time you take this feat, you must select 2 skills you have not previously chosen.
Key Ability Synergy:
Benefit: Choose 2 skills that have the same key ability score (such as Jump & Climb that both have Str). You gain a +2 bonus to each of those skills.
Special: You may take this feat multiple times. The benefits from this feat do not stack. Thus, each time you take this feat, you must select 2 skills you have not previously chosen
Special: If you elect to take Concentration as one of the skills, you may then select either Spellcraft, Know (arcane), Know (religion), of Know (nature) as the other relevant skill, as Concentration is the only Constitution based skill.
Special: In the case of PrC, Feats, and other items that require a special feat (such as Alertness) to qualify for, allow any combination of Class Skill Synergy or Key Ability Synergy that provides the +2 to the 2 skills mentioned in the original feat to fulfill the requirements. Example: a rogue may allow Class Skill Synergy (spot & search) to take the place of any requirement of the Alertness feat.
There, I’ve just shrunk 100+ feats into 2.
Anybody see something I missed?
Vraille Darkfang
First, I plunk down, $20, $30 or more dollars on a gaming supplement. One promising “dozens of new feats”; then delivering the same feat over & over. Namely the take adjective “Y” and key it to skill “X” & skill “Z”, you now game +2 to those skills. It don’t take a brilliant d20 game designer to come up with those feats people. The list in the 3.5 PHB is more than enough to give the least inventive of DM’s an idea on how to turn that feat around.
Second, the umber-jumper, climber, diplomacer, etc. Simply some PC who has staked out every feat that gives +2 to skill (desired) and skill (anything else). Thus you have a PC with a +20 on one skill by 10th level, yet little ability outside of that single skill.
In an attempt to weed out a couple hundred feats, I’ve come up with the following possible option to replace all those feats with simply 2.
The Feats (there are 2 of them).
Class Skill Synergy:
Benefit: Choose 2 of your class skills for the level you are currently progressing in. You gain a +2 bonus to each of those skills.
Special: You may take this feat multiple times. The benefits from this feat do not stack. Thus, each time you take this feat, you must select 2 skills you have not previously chosen.
Key Ability Synergy:
Benefit: Choose 2 skills that have the same key ability score (such as Jump & Climb that both have Str). You gain a +2 bonus to each of those skills.
Special: You may take this feat multiple times. The benefits from this feat do not stack. Thus, each time you take this feat, you must select 2 skills you have not previously chosen
Special: If you elect to take Concentration as one of the skills, you may then select either Spellcraft, Know (arcane), Know (religion), of Know (nature) as the other relevant skill, as Concentration is the only Constitution based skill.
Special: In the case of PrC, Feats, and other items that require a special feat (such as Alertness) to qualify for, allow any combination of Class Skill Synergy or Key Ability Synergy that provides the +2 to the 2 skills mentioned in the original feat to fulfill the requirements. Example: a rogue may allow Class Skill Synergy (spot & search) to take the place of any requirement of the Alertness feat.
There, I’ve just shrunk 100+ feats into 2.
Anybody see something I missed?
Vraille Darkfang