Constables of the 14th Ward

Moru Sen, human conjurer

Moru moves forward through the dust, trying to get a look at the critters and figure out if there's anything he can do to actually help.

[sblock=OOC]Moving to V32 and holding action for now[/sblock]
 

log in or register to remove this ad

Thea managed to smile for a moment before another coughing fit struck her. She fought down the urge to kick the sleeping creature- waking it now would be a terrible mistake. Instead she turned her attention to the remaining creatures, trying to marshal enough focus to cast another spell.

OOC: [sblock] 5-foot step to the east (E-7, I think), hopefully avoiding any attacks of opportunity from Crawler 1. Casting Sleep on Crawler 3, Will DC 15 or sleep for 4 minutes. [/sblock]
 


Raul finds himself paralyzed much like his companions in the earlier battle against the cubes. He gains a new appreciation for just how unpleasant the feeling of helplessness is.

Thea managed to smile for a moment before another coughing fit struck her. She fought down the urge to kick the sleeping creature- waking it now would be a terrible mistake. Instead she turned her attention to the remaining creatures, trying to marshal enough focus to cast another spell. She is rewarded as the Carrion Crawler curls up into a ball and begins to snooze.

Seeing Thea is actually doing quite well, Alarion slashes at the nearest aberration, making a minor wound, then steps closer to the wall, so as not to be flanked. He is still weakened by the coughing, but he fights bravely as ever.

Jonas takes aim and fires a pair of arrows at one of the centipedes, but the lingering dust, kicked up by those down below spoil his aim.

Actions for the next round?
Having been stung from the rear by Alarion's blade the remaining unsleeping Crawler whirls in a tight circle and flails at the knight (1d20+3=7, 1d20+3=7, 1d20+3=18, 1d20+3=8, 1d20+3=9, 1d20+3=17, 1d20+3=8, 1d20+3=14). Once again his armor protects him. The creature bites (1d20-2=1), but manages to only chomp on a piece of fallen masonry, which leaves it retracting its jaws in pain.

Darius slides down the rope and draws his sword, getting ready to attack the remaining Crawler.

Moru moves forward through the dust, trying to get a look at the critters and figure out if there's anything he can do to actually help.

Getting a shot, Wally tosses (1d20+6=19) a dagger at the remaining Crawler and the blade sinks (1d4+3=6) deep into the green flesh. The creature is very seriously wounded, but continues the fight seemingly undeterred by the wounds or the failure of the others to resist Thea's magic.

Recognizing that he'll never be able to fit into the space available next to his fellow constables, SoulFetter resolves to keep a weather eye out in case the racket has attracted other visitors. If the opportunity presents itself, he'll move in for a bow shot.

Rahvin continues to serve as lookout for any other foes who might approach.
 

Attachments

Last edited:



Raul practicing his art in round 3

Scotley said:
Raul finds himself paralyzed much like his companions in the earlier battle against the cubes. He gains a new appreciation for just how unpleasant the feeling of helplessness is.

Patience, must have patience, thinks Raul. Raul will attempt in his mind to move his body to a defensive stance.
 

Moru Sen, human conjurer

Moru huffs, and if he can line it up, lobs an acidic dart from his fingers at the remaining crawler.

[sblock=OOC] Not sure if I'm actually in line to do this, but if he is, he'll cast Acid Splash. Of course I get a natural 20 when I can't do crit damage...Ranged Touch attack = 24, Damage = 1[/sblock]
 

The last aware crawler winces visibly when Wally's blade sinks into its flesh. All of its myriad legs begin to quiver and dance about when Darius dissects its thorax with great violence and ample gore. But the coup de grace is delivered by Moru Sen's splash of caustic liquid that burns its eyes out, and the abberation flails helplessly and gives up the ghost.

The only sound now is the Caterpillar Snores of the two that Thea immobilized.
 

Raul begins to feel a tingle in his limbs and can soon begin to make very small movements of his toes. Within a couple of rounds he'll be moving normally. Clearly, the paralysis of the Crawlers is inferior to that of the Gelatinous Cubes.

The room where the crawlers are seems to be an old crypt of some sort. The walls are decorated in faded paintings of images of Meda and her worship. These must have been minor members of the faithful as they have been placed in the niches with only simple white clothes and a few offerings of food and drink now long rotted away. What flesh might have been on the bodies has been consumed by the crawlers. Distant skittering noises suggest that there are more of the nasty worms down here.
 

Remove ads

Top