Constables of the 14th Ward

As the group formed up in the tunnel, while most of them were readying weapons or similar implements, Thea rummaged in her Haversack long enough to come up with her portable scribe's kit. And once they began their exploration, she quietly started to sketch a quick map of their route, noting any important details at the bottom of the sheet. She was, in fact, so wrapped up in her project that she barely noticed the fact that they have taken a detour, simply adding the side-trip to the mushroom room to her informational sheet.

Once the group had been stopped for a bit, though, she finished that portion, then looked around a bit owlishly as most of the others started to search the place. With her rather fastidious nature being quite well known, none of her fellow constables was likely to be surprised by the faint look of distaste that flitted across her face. "I really can't believe that you gentlemen are seriously considering eating anything that grows in an environment like this," she said. While she obviously had no intention of eating any of the mushrooms, at least for now, she understood her role as one of the group's physical investigators well enough- she stowed her scribing kit away for the time being, and began to investigate the area. After an initial sweep, and after the others had completed their own searches, she donned her magical goggles and gave the mushroom farm a very careful going over- tying a scarf across her mouth and nose to keep out any dangerous spores (and wearing her gloves), she crouched down and moved diligently through the space.

OOC: Several rolls, for various things [sblock] For mapping, I'm not sure if Craft-mapmaker or Profession- Cartographer would be more appropriate- with Jack of All Trades, she can try either, but the modifiers are different; Craft is +3, Profession is +2; base roll is 9 + appropriate modifier ( http://invisiblecastle.com/find.py?id=1228724 )

For mushroom searching, being careful and using her Goggles of Minute Seeing for a close-up search, at +15 total; roll 29 ( http://invisiblecastle.com/find.py?id=1228729 ),
for 10 grey ( http://invisiblecastle.com/find.py?id=1228731 ), 3/2/2/8 other ( http://invisiblecastle.com/find.py?id=1228733 ), 1 pink, 1 blue, 1 yellow, 1d4 yellow (4; http://invisiblecastle.com/find.py?id=1228739 ), 2d4 scarlet (6; http://invisiblecastle.com/find.py?id=1228741 ), Knowledge-dungeoneering or Survival roll for any possible mushroom info (1d20= 7; +3 for Knowledge or +2 for Survival; http://invisiblecastle.com/find.py?id=1228748 ) [/sblock]
 
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[sblock=Thea]Thea has heard that underground races often rely on various fungi for food, but there is clearly something more involved here if Wally's words are to be believed. She also knows that some mushrooms are poisonous.[/sblock]

OOC: Just waiting for a couple more folks to check in before we continue.
 

Darius waits for Wally to do some mushroom picking before he looks around himself. Finding a gray one, Darius smells it suspiciously before deciding that with enough garlic and butter, it would probably taste like garlic and butter. He wraps it carefully and stows it in a side pocket of his backpack. [highlight]"I hope I don't forget about that when I get back to the surface. Iggy would just kill me if I was the source of a fungus infestation in the locker room."[/highlight][sblock=ooc]Mushroom searching (1d20+3=4). Found Gray shrooms (1d6=1) (!??) I think these dice are loaded.[/sblock]
 
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Wally Alphonsus

ooc: Wally takes all of the mushrooms that he found, wraps them in the least defiled scrap of cloth that he can find on his body :heh: , and stows them in a large pocket. "I'll just hang onto these in case somebdy needs them later!"

ooc: You're not entirely convinced that you'd want to voluntarily eat anything that came back out of his pocket, anyway! :\
 


Satisfied that only immature white mushrooms remain, the party sets off to find Krado. You venture down several tunnels, up and down short stairways and then with a curse stop at huge pile of completely blocking a tunnel. Wally kicks a couple of small rocks in frustration and climbs the mound of rubble. At the top he drags a few large rocks down, but it quickly becomes clear that only a major opporation is going to clear the tunnel. Ominous rumbling sounds suggest that more cave-ins are possible. After some more creative cursing in what you assume is the Orc language, Wally directs his attention to the constables. "We will have to take a detour. I'm pretty sure I know where a passage back down that way," he points back the way you came, "comes out. We'll have to get past some big doors and the tunnels down there are a little rougher. Its the only way I think we can get past. Even then we may find the way blocked."

Moving again he brings you to a pair of impressive doors carved with writhing figures. It is unclear if the figures are engaged in copulation, being tortured or both. There is a seam but no handle or lock is visible. "Wally shrugs, I'm pretty sure the way continues on the other side, but I don't know how to open them." He presses against them and tries to get a grip on the carvings to pull, but is unable to move the doors.

OOC: Actions?
 


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