Construct Solo Brute 6 "Combinatus Golem"

Darth_Asparagus

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Combinatus Golem “Harvester”

A tall cone-like body on spider’s legs equipped with multiple rings of flail-like appendages, the Combinatus Golem is the nightmare of any army fighting in closed ranks. Its many appendages are equipped with spiked spheres, sickles, and stone blocks that make it nearly impossible to engage the monster in close combat.
Combinatus Golem Tactics

As a flailing monstrosity, the Combinatus Golem has no need for a lot of tactics. It will focus its attacks on the closest enemy. Only if some ranged striker turns out to be a major problem will the construct use its Power Jump to deal with that threat.
Combinatus Golem Lore (Arcana)

DC 10: The Combinatus Golem is a construct designed to deal with large numbers of enemy soldiers.
DC 20: A Combinatus Golem can make powerful jumps so ranged attackers should avoid coming too close.


Combinatus Golem
Level 6 Solo Brute
Large elemental construct
XP 175
Initiative +3
Senses Perception +2; darkvision
Flail Aura 2 (see below)
HP 300; Bloodied 150
Action Points 2
AC 22; Fortitude 22, Reflex 15, Will 15
Speed 4, cannot shift
Immune Cold, Charm, Poison
[FONT=&quot]b[/FONT] Slam (standard; at-will) * Melee
Reach 3; +9 vs. AC, 1d10+4
[FONT=&quot] w[/FONT] Power Jump (minor; recharge [FONT=&quot]56[/FONT])
The Golem jumps 5 squares. This counts as shifting and flight.
[FONT=&quot]a[/FONT]Flail Aura (immediate interrupt)
Affects any creature that starts its turn in the aura or enters it. Close Aura 2; +5 vs. Fortitude; 2d10 damage and target is pushed 2 squares away from Golem. Miss: Half damage.
Alignment Unaligned
Languages -
Skills -
Str 18 (+7)
Dex 12 (+4)
Wis 14 (+5)
Con 18 (+7)
Int 10 (+3)
Cha 10 (+3)
 

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