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Those animals I listed are my favorite animals besides Canines. That means I like Sharks and Cephalopods which some people may not like.
 


What class would be the best if I want Maneuvers?
Crusader if you want to tank and support.
Warblade if you want to kill and kill some more.
Swordsage if you want to be annoying and have the most(both prepared and known) of the base classes.
 
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Crusader if you want to tank and support.
Warblade if you want to kill and kill some more.
Swordsage if you want to be annoying and have the most(both prepared and known) of the base classes.
The Warblade and the Swordsage seem more like what I want. If I go with what you said I would go with the Swordsage.

Would there be any way to get fast healing as Warforged Juggernaut?

I enjoy all of your help a lot.
 
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The Warblade and the Swordage which seem more like what I want. If I go with what you said I would go with the Swordsage.

Would their be any way to get fast as Warforged Juggernaut?

I enjoy all of your help a lot.
Swordsages are best when they make a build keyed towards either Setting Sun or Shadow Hand disciplines. A sneaky warforged isn't optimal and one with adamantine body is definitely out. Setting Sun is a great strategic discipline as it negates and screws many offensive options posed against you and sets them up for other offensive power. Here, while it tries to claim a theme of small people befuddling the clumsy oafs big actually rules because of its use of trip and that many of the abilities can be used regardless of size. However it isn't necessarily a front line fighter with a monk frame and bad fort. saves. The other two are better at that and both of them have a less time consuming recovery mechanic. It can be great as a dip for various kinds of strategies. A fun one is to use Improved Trip, Dungeoncrasher, and Settin Sun throws+huge reach to bull rush prone opponents into the ground.
Well fast is a term that can mean many things. I am not being coy, but you can be fast by having boosts to speed or you can give yourself extra opportunities to move. White Raven has the infamous white rave tactics giving yourself an extra action. Setting sun allows various of kinds of movement outside of you action but a good dexterity benefits a couple of them. Shadow Hand has the infamous shadow jaunts teleporting 50 ft in various kinds of actions. Tiger claw offers a free long jump as a swift action and a couple of strikes that jump over a distance as part of the hit. In the same line the Bloodclaw Master gives fast movement when in a tiger claw stance.
Yes I talked about one, wildshaping ranger, master of many forms build. At level 8 you get to take on any extraordinary abilities of a shifted form, that includes fast healing. Warshaper, of course gives one out right. Devoted Spirit's specialty is keeping you alive having many ways to regain health or keep acting.
 
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Swordsages are best when they make a build keyed towards either Setting Sun or Shadow Hand disciplines. A sneaky warforged isn't optimal and one with adamantine body is definitely out. Setting Sun is a great strategic discipline as it negates and screws many offensive options posed against you and sets them up for other offensive power. Here, while it tries to claim a theme of small people befuddling the clumsy oafs big actually rules because of its use of trip and that many of the abilities can be used regardless of size. However it isn't necessarily a front line fighter with a monk frame and bad fort. saves. The other two are better at that and both of them have a less time consuming recovery mechanic. It can be great as a dip for various kinds of strategies. A fun one is to use Improved Trip, Dungeoncrasher, and Settin Sun throws+huge reach to bull rush prone opponents into the ground.
Well fast is a term that can mean many things. I am not being coy, but you can be fast by having boosts to speed or you can give yourself extra opportunities to move. White Raven has the infamous white rave tactics giving yourself an extra action. Setting sun allows various of kinds of movement outside of you action but a good dexterity benefits a couple of them. Shadow Hand has the infamous shadow jaunts teleporting 50 ft in various kinds of actions. Tiger claw offers a free long jump as a swift action and a couple of strikes that jump over a distance as part of the hit. In the same line the Bloodclaw Master gives fast movement when in a tiger claw stance.
Yes I talked about one, wildshaping ranger, master of many forms build. At level 8 you get to take on any extraordinary abilities of a shifted form, that includes fast healing. Warshaper, of course gives one out right. Devoted Spirit's specialty is keeping you alive having many ways to regain health or keep acting.
I like the Shadow Hand you mentions a lot. The Warshaper is a cool PrC except that I would have be a Wizard thought which I do not want to be right now. I would rather be a races that that can shape change instead of using magic to shape change. I am going to make a Warshaper character in the future though. I love the ability to shape change and all that comes with it a lot!
 

I'm not sure if this is 'legal' as per RAW, but I believe you COULD be a Changeling and become a Self-Forged (found in the Magic of Eberron supplement). In short, you'd be a fantasy cyborg who can also change his shape.

*edit* Of course, you MUST be an Artificer in order to do this...

*edit* And it's 4th edition. :X

But still an option to look into if your DM is cool with house rules.
 

I'm not sure if this is 'legal' as per RAW, but I believe you COULD be a Changeling and become a Self-Forged (found in the Magic of Eberron supplement). In short, you'd be a fantasy cyborg who can also change his shape.

*edit* Of course, you MUST be an Artificer in order to do this...

*edit* And it's 4th edition. :X

But still an option to look into if your DM is cool with house rules.
That make me think of the cyborgs who can change a part of their cybernetic body into another thing.
 

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