On Puget Sound
First Post
The kitchen sink approach of default D&D means there is a place for anything and everything. this is good for player options but I feel it leads to a world without a distinctive flavor. I'm often inspired by what is NOT in a setting. for example, the lack of a Divine class in Dark Sun helps to strengthen the bleakness of Athas; the only powerful beings to which players might appeal for aid are the bad guys.
So i'm thinking of carving my next campaign universe into distinct pieces and asking my players to agree to start in one "realm", possibly staying in it for the entire campaign or possibly exploring other realms at higher levels. Dividing the allowable races by realm helps define the flavor; the monsters and challenges they face will further flesh it out, and there may even be some minor rules differences as they move from one realm to another.
The realms I have come up with so far, and the allowed player races in them, are as follows (the working names below will be changed to less derivative and more original ones later).
GYGAXIA - Traditional High Fantasy. human, dwarf, elf, gnome, half elf, halfling, half orc, mul, orc. MONSTERS: The classics.
DROAAM - Monster Kingdom. human (slaves or persecuted), bugbear, gnoll, half orc, hobgoblin, kobold, minotaur, orc, tiefling. MONSTERS: invading humans, other tribes and factions.
SHADOWLANDS - Realm of Darkness and Death. human, changeling, revenant, shadar-kai, shade, vryloka. MONSTERS: undead, incorporeal and creepy things.
FEY FOREST - Faerie-touched Lands. human (rare), eladrin, gnome, goliath, hamadryad, pixie, satyr, wilden. MONSTERS: unseelie fey, dangerous fey creatures, political machinations of the archfey.
UNDERDARK - Subterranean Realm. drow, duergar, dwarf, warforged (built by dwarves - add darkvision). MONSTERS: oozes, aberrations, bugs, mind flayers, each other.
BEASTLANDS - Animalistic Jungle/ Savannah. human (considered "apefolk"), bullywug, dragonborn, hamadryad, kenku, minotaur, shifter, thri-kreen. MONSTERS: dinosaurs, giant insects, wild beasts, carnivorous plants.
MOS EISLEY - Crossroads of the Planes. human, bladeling, changeling, deva, dragonborn, genasi, githyanki, githzerai, kalashtar, shardmind, tiefling, warforged. MONSTERS: demons, devils, elementals, starspawned horrors.
A few races were placed to ensure that each of the six stats had a "bonus race" other than human in each realm (though not each of the 15 possible stat pairs). This helped to find homes for goliaths and warforged, for instance.
What do you think? Does anything look out of place or missing? What other realms can you think of, and who would populate them? Where would you start?
So i'm thinking of carving my next campaign universe into distinct pieces and asking my players to agree to start in one "realm", possibly staying in it for the entire campaign or possibly exploring other realms at higher levels. Dividing the allowable races by realm helps define the flavor; the monsters and challenges they face will further flesh it out, and there may even be some minor rules differences as they move from one realm to another.
The realms I have come up with so far, and the allowed player races in them, are as follows (the working names below will be changed to less derivative and more original ones later).
GYGAXIA - Traditional High Fantasy. human, dwarf, elf, gnome, half elf, halfling, half orc, mul, orc. MONSTERS: The classics.
DROAAM - Monster Kingdom. human (slaves or persecuted), bugbear, gnoll, half orc, hobgoblin, kobold, minotaur, orc, tiefling. MONSTERS: invading humans, other tribes and factions.
SHADOWLANDS - Realm of Darkness and Death. human, changeling, revenant, shadar-kai, shade, vryloka. MONSTERS: undead, incorporeal and creepy things.
FEY FOREST - Faerie-touched Lands. human (rare), eladrin, gnome, goliath, hamadryad, pixie, satyr, wilden. MONSTERS: unseelie fey, dangerous fey creatures, political machinations of the archfey.
UNDERDARK - Subterranean Realm. drow, duergar, dwarf, warforged (built by dwarves - add darkvision). MONSTERS: oozes, aberrations, bugs, mind flayers, each other.
BEASTLANDS - Animalistic Jungle/ Savannah. human (considered "apefolk"), bullywug, dragonborn, hamadryad, kenku, minotaur, shifter, thri-kreen. MONSTERS: dinosaurs, giant insects, wild beasts, carnivorous plants.
MOS EISLEY - Crossroads of the Planes. human, bladeling, changeling, deva, dragonborn, genasi, githyanki, githzerai, kalashtar, shardmind, tiefling, warforged. MONSTERS: demons, devils, elementals, starspawned horrors.
A few races were placed to ensure that each of the six stats had a "bonus race" other than human in each realm (though not each of the 15 possible stat pairs). This helped to find homes for goliaths and warforged, for instance.
What do you think? Does anything look out of place or missing? What other realms can you think of, and who would populate them? Where would you start?
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