MortalPlague
Adventurer
The one thing that jumped out at me is the inclusion of Mul in the Gygaxian 'Typical High Fantasy' theme. Seems out of place.
I think the other advice in this thread is spot on, and if you develop this idea into a couple of strong, thematic settings, it could make for a glorious campaign. I'm playing in a campaign set in a jungle, where the mayan-style city of Apayera is struggling for survival between the yuan-ti and the lizardfolk; it's one of the most thematic games I've played.
I think the other advice in this thread is spot on, and if you develop this idea into a couple of strong, thematic settings, it could make for a glorious campaign. I'm playing in a campaign set in a jungle, where the mayan-style city of Apayera is struggling for survival between the yuan-ti and the lizardfolk; it's one of the most thematic games I've played.