sskoog
First Post
Subject says it all; original char was a Half-Elven Dru-5/Wiz-5, not really optimized in any way, shape or form, but still quite enjoyable by sheer merit of his versatility. Concept is similar to a "natural philosopher," perhaps more focused on the arcane/student-of-physical-sciences Wizard side (i.e., not a tree-hugger), with a touch of healing, herbalism and shapechanging from Druidic sources.
Literary influences include Moorcock, Terry Brooks' (first and second) Shannara series, and perhaps a little bit of Stephen Donaldson's Thomas Covenant Earthblood/Lore-of-the-Land material. This guy is grim, something of a wanderer, and given to years-long retreats from society, but remains affixed to some greater destiny, possibly even the restoration of magic to his otherwise-dwindling world.
The transition to 4E is proving difficult. I can model the char in any number of different ways [Half-Elf Wiz multiclassing into Druid, or vice versa, Half-Elf Wiz-Druid Hybrid, creative re-imaginings as full-blooded Elf, or Eladrin, or topically similar class combinations such as Druid-Sorceror, Cleric-Wizard, Invoker-Shaman, etc.]; while our style of play isn't particularly minmax or rules-heavy, many of these combinations *do* seem dilute, directionless or prone to what I like to call Ineffectually-Nickel-and-Dime-Opponent-Until-It-Closes-Then-Get-Pounded-Into-Hamburger Syndrome. =)
I am confident this situation can be rectified. I would appreciate whatever guidance you might offer. Am intentionally keeping his 3.5 mechanics off the table so as to inspire greater creativity and outside-the-box thinking; suffice to say that this char is of the Blast-Debuff-and-Summon-then-Wildshape-for-Melee-or-Escape strategy, rather than the Always-Wildshape-using-Natural-Spell or Tank-with-Gear-and-Beastform styles of play. (I freely admit this may be part of my 4E conversion problem.)
Thanks very much, in advance, for your contributions, suggestions, and/or specific build commentary. Have at it!
Literary influences include Moorcock, Terry Brooks' (first and second) Shannara series, and perhaps a little bit of Stephen Donaldson's Thomas Covenant Earthblood/Lore-of-the-Land material. This guy is grim, something of a wanderer, and given to years-long retreats from society, but remains affixed to some greater destiny, possibly even the restoration of magic to his otherwise-dwindling world.
The transition to 4E is proving difficult. I can model the char in any number of different ways [Half-Elf Wiz multiclassing into Druid, or vice versa, Half-Elf Wiz-Druid Hybrid, creative re-imaginings as full-blooded Elf, or Eladrin, or topically similar class combinations such as Druid-Sorceror, Cleric-Wizard, Invoker-Shaman, etc.]; while our style of play isn't particularly minmax or rules-heavy, many of these combinations *do* seem dilute, directionless or prone to what I like to call Ineffectually-Nickel-and-Dime-Opponent-Until-It-Closes-Then-Get-Pounded-Into-Hamburger Syndrome. =)
I am confident this situation can be rectified. I would appreciate whatever guidance you might offer. Am intentionally keeping his 3.5 mechanics off the table so as to inspire greater creativity and outside-the-box thinking; suffice to say that this char is of the Blast-Debuff-and-Summon-then-Wildshape-for-Melee-or-Escape strategy, rather than the Always-Wildshape-using-Natural-Spell or Tank-with-Gear-and-Beastform styles of play. (I freely admit this may be part of my 4E conversion problem.)
Thanks very much, in advance, for your contributions, suggestions, and/or specific build commentary. Have at it!