Oryan77
Adventurer
My players don't question sages all that often. They seem to like going to the Hall of Information in Sigil which I use as a sort of library. They can rent an office, then checkout documents about what they are researching. Then I just tell them what info they read during the time they have in the office.
Since they do a lot of plane traveling, they often bone up on their knowledge about the next plane they are going to.
The cool thing about 2e Planescape is that there are a lot of "Player's Guide to..." books that players can read on their own if they want (they work fine for 3e). The bad thing about 2e Planescape is that there are a lot of "Player's Guide to...." books that players won't read. The books act like a sage outside the game. A player finally read a chapter in one last week and his PC started telling the others about what he learned about Pandemonium. Then I announced that he gets bonus XP and everyone's jaws dropped. Now I'm interested to see if everyone comes to the next session with all this new info they got from reading the Player's Guides
Since they do a lot of plane traveling, they often bone up on their knowledge about the next plane they are going to.
The cool thing about 2e Planescape is that there are a lot of "Player's Guide to..." books that players can read on their own if they want (they work fine for 3e). The bad thing about 2e Planescape is that there are a lot of "Player's Guide to...." books that players won't read. The books act like a sage outside the game. A player finally read a chapter in one last week and his PC started telling the others about what he learned about Pandemonium. Then I announced that he gets bonus XP and everyone's jaws dropped. Now I'm interested to see if everyone comes to the next session with all this new info they got from reading the Player's Guides
