FireLance
Legend
Actually, I would throw in a fourth: Inspire. Some might lump that under Engage, but I feel that it's quite distinct. Engage, defined as creating an experience or a memory, is either present-focused (you enjoy it while it's happening to you) or past-focused (you enjoy remembering it). Inspire is future-focused. It makes you want to do something - and in the case of an RPG, it could be to play a character or to run a game.I feel like there is something missing from Consume, Engage, Cherish.
Inspire should be the key characteristic of a core book, IMO, and with enough Consume to ensure that the inspiration part comes across loud and clear.