CapnZapp
Legend
In a way, yes. The quick'n'dirty version of this rule would read
* you can go negative on your Healing Surges. Whenever at negative surges, you're Fatigued.
* if you reach -5 surges, you're Exhausted.
Simple neh?
The reason to talk about fatigue points is that I dislike having a concept of "negative surges", and doesn't much like the concept of surges at all. Pure personal preference.
Just adding more surges sure is simple, but it has problems:
My problem is that if one PC runs away in surge use, the whole group is penalized, losing out on their relatively better resource management. If you say "you get -2" instead of "you all must rest" the penalty is shifted onto the erring player without taking away the fact the rest of the group has behaved, saving up on their resources: they can still continue, collecting milestones and such.
Once most or everybody is at -2, I expect groups to rest. Having one member at -2 is manageable. Having the entire group effectively two levels lower is not.
Just adding more surges accomplishes nothing of this. If one PC runs out of surges, the others can't say "oh well, let's continue anyway" because with no surges, you effectively can't be healed. That makes a character a lot more worthless than if he's at -2.
Sure, more surges allow you to fight longer or more intensely. But also more recklessly. The whole point of my rule is to discourage the "I might as well throw myself into the center of the ring, killing as much as I'm able. Sure I'll lose all my surges, but then we'll just rest up. Those other guys who play cautiously will just have to lose out on the fun!" thinking, fostered by the core rule.
Hope I was able to explain the difference...
* you can go negative on your Healing Surges. Whenever at negative surges, you're Fatigued.
* if you reach -5 surges, you're Exhausted.
Simple neh?
The reason to talk about fatigue points is that I dislike having a concept of "negative surges", and doesn't much like the concept of surges at all. Pure personal preference.
Just adding more surges sure is simple, but it has problems:
My problem is that if one PC runs away in surge use, the whole group is penalized, losing out on their relatively better resource management. If you say "you get -2" instead of "you all must rest" the penalty is shifted onto the erring player without taking away the fact the rest of the group has behaved, saving up on their resources: they can still continue, collecting milestones and such.
Once most or everybody is at -2, I expect groups to rest. Having one member at -2 is manageable. Having the entire group effectively two levels lower is not.
Just adding more surges accomplishes nothing of this. If one PC runs out of surges, the others can't say "oh well, let's continue anyway" because with no surges, you effectively can't be healed. That makes a character a lot more worthless than if he's at -2.
Sure, more surges allow you to fight longer or more intensely. But also more recklessly. The whole point of my rule is to discourage the "I might as well throw myself into the center of the ring, killing as much as I'm able. Sure I'll lose all my surges, but then we'll just rest up. Those other guys who play cautiously will just have to lose out on the fun!" thinking, fostered by the core rule.
Hope I was able to explain the difference...
