Contracting A Disease?

musicin68

First Post
I need help with a point of clarification.

The DMG very clearly states that characters who are exposed to a disease are at risk of becoming infected. If you are attacked by a monster: "Make a saving throw at the end of the encounter." Failing that you become infected. (p49) Once infected you suffer the disease's initial effect.

In the MM a different term is used. When a Wererat bites you, for instance, you contract Filth Fever. (p180) Does this mean you are exposed or infected? Do you save at the end of the encounter or immediately take the initial effect?
 

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This is how i run it: when PCs are in combat with creatures capable of inflicting disease, i keep track of who gets hit by the disease carrying attack. At the end of the encounter, every PC that was hit makes a saving throw, and who fails suffers the initial effects of the disease.
Example: a fighter, a cleric and a wizard are fighting a couple of wererats. The fighter gets hit 3 times, the cleric once and the wizard never. At the end of the encounter, fighter and cleric roll a saving throw. If it fails, the character suffers the initial effect of the disease (filth fever in this case).
 

I make contract mean you automatically become infected... you arent exposed so no initial save to resist.

But... officially?

If a diseased attack hits you, then at the end of the encounter, you make a Saving Throw to see if you contract the first stage of the disease. You then roll for disease progression at each Extended Rest. See page 49 of the DMG.

A note of the Lycanthrope disease:
There’s been errata that makes the disease a bit less cruel. They dropped the DCs by 5, and added the “worsen DC” bit

Filth Fever [Revision]
Monster Manual, page 180
Replace Endurance stable DC 16, improve 21″ with “Endurance improve DC 16, maintain DC 11,
worsen DC 10 or lower”.

Moon Frenzy [Revision]
Monster Manual, page 181
Replace “Endurance stable DC 20, improve 24″ with “Endurance improve DC 19, maintain DC
14, worsen DC 13 or lower”.
 

This is how i run it: when PCs are in combat with creatures capable of inflicting disease, i keep track of who gets hit by the disease carrying attack. At the end of the encounter, every PC that was hit makes a saving throw, and who fails suffers the initial effects of the disease.
Example: a fighter, a cleric and a wizard are fighting a couple of wererats. The fighter gets hit 3 times, the cleric once and the wizard never. At the end of the encounter, fighter and cleric roll a saving throw. If it fails, the character suffers the initial effect of the disease (filth fever in this case).

Thats basically what I do, although I have them make a save for evertime they were hit with the infectious attack. Fail one, and you are infected.
 

The deal with this is that the rules use the verb "contract" in a very... unusual way.

The glossary entry in the MM for "Disease" should clear up any confusion.



Cheers,
Roger
 

I need help with a point of clarification.

The DMG very clearly states that characters who are exposed to a disease are at risk of becoming infected. If you are attacked by a monster: "Make a saving throw at the end of the encounter." Failing that you become infected. (p49) Once infected you suffer the disease's initial effect.

In the MM a different term is used. When a Wererat bites you, for instance, you contract Filth Fever. (p180) Does this mean you are exposed or infected? Do you save at the end of the encounter or immediately take the initial effect?

Sleeping with Vampiric woman usually did it for me :(
 

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