Jeremy Ackerman-Yost
Explorer
Besides some possibility with scrapper vs. blaster opening up some room for variation in the striker role, I don't really think there's a viable 5th combat role. Everything I can conceive fits within shades of the controller/defender gradient or is too narrow to be particularly useful (see: Lurker).
Non-combat roles have some space, but I think it's a very positive feature of the 4e system that everyone has a combat role. I wish everyone also had a viable non-combat role. (Fighter, I'm looking at you). The way things are now, some classes can effectively choose to fulfill at least 3 if not 4 of monster knowledge guy, ritual guy, wilderness guy, thief guy/trap guy, face guy, and spotter, while others are lucky if they manage to do one thing really well besides Athletics.
EDIT:
The pacifier idea is really just another controller, albeit one with a unique skill-based hook. You're removing combatants from the fight or imposing penalties and/or action denial. I like the idea, but it's really just another controller.
Non-combat roles have some space, but I think it's a very positive feature of the 4e system that everyone has a combat role. I wish everyone also had a viable non-combat role. (Fighter, I'm looking at you). The way things are now, some classes can effectively choose to fulfill at least 3 if not 4 of monster knowledge guy, ritual guy, wilderness guy, thief guy/trap guy, face guy, and spotter, while others are lucky if they manage to do one thing really well besides Athletics.
EDIT:
The pacifier idea is really just another controller, albeit one with a unique skill-based hook. You're removing combatants from the fight or imposing penalties and/or action denial. I like the idea, but it's really just another controller.
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