Conversion: Keep on the Borderlands

Eye of the Beholder said:
Quoting the original AD&D Dungeon Master's Guide, regarding the use of miniatures in the game:

"Figure bases are necessarily broad in order to assure that the figure will stand... Because of this, it is usually necessary to use a ground scale twice that of the actual scale... squares of about one actual inch per side are suggested. Each ground scale inch can then be used to equal 3 1/2 linear feet, so a 10' wide scale corridor is three actual inches in width and shown as 3 separate squares. This allows depiction of the typical array of three figures abreast, and also enables easy handling of such figures when they are moved."​

In short, the corridors were drawn ten feet wide, but with the assumption that ten feet was enough for three people fighting side by side (three squares), not two. Since 4th ed divorces squares from actual distance measurements anyway, I'd say you're perfectly justified in following the Great Gary's advice and upping your maneuver room by half.

Other than that I'll just follow stripes's lead and say combine lots of rooms into one encounter. Don't have the orcs (or whatever) sit back and wait for the PCs to clear out one group at a time, have them rush toward the sound of battle, fall back for reinforcements, and in general make fights bigger than they first appear.

Wow. I never knew that, and I have been playing D&D for 30 years. I have done 2 squares per 10 foot corridor since time immemorial. I've been doing it wrong all these years...

Strange I would find that in this thread, since I am converting KotB to 4E for use as a playtest for my group soon. And I was worried about 2 square wide corridors and thinking about what I was going to do. Then I found this thread. Then I found this post. I think I am just going to use the "Gygaxian" 3 squares per 10 foot square on the map rule and call it good.

I still cant believe all these years I have been doing it "wrong."
 

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Orcus said:
Wow. I never knew that, and I have been playing D&D for 30 years. I have done 2 squares per 10 foot corridor since time immemorial. I've been doing it wrong all these years...

Strange I would find that in this thread, since I am converting KotB to 4E for use as a playtest for my group soon. And I was worried about 2 square wide corridors and thinking about what I was going to do. Then I found this thread. Then I found this post. I think I am just going to use the "Gygaxian" 3 squares per 10 foot square on the map rule and call it good.

I still cant believe all these years I have been doing it "wrong."
I didn't know that either and I've been playing D&D for over 33 years. Of course, by the time the DMG came out (1979) we were deep into houserules and didn't read it very well.

The funny thing is, since we use meter instead of feet, our standard corridors where 3 meter wide and divided naturally into 3 (1-meter) squares.

So I did it the "right way". :)
 

We always played 1E where 3 people could fight abreast in a 10' corridor. Early computer games were the same...Wizardry, for example, let 3 people in the front rank, in a typical corridor.

I wonder how 3E and 4E would change if you just said that 1 square = 1 meter in 4E, and converted each 5' increment in 3E into a meter? You'd be able to fit 3 people fighting in an approximately 10' wide corridor then.

It would make it harder on the 4 person party, because it would be harder to form a defensive line, I guess.

Ken
 


Cool. I was thinking about doing something similar, largely because as written, the Keep on the Borderlands has always had a very Points of Light-esque feel to it.
 

I am pretty sure I am going to run this in 4e. I am going to run all the monster with the numbers stated in the module. Conversion to 4e stats are going to be simple. I am going to make a new type in between minion and (soldier, skirmisher, & artillery) called something. The basic idea is that they have 5 HP per level (HD), and do 1(w) + relevant stat mod damage, and have an attack bonus, AC, RS, FS, WS, and Init of the minion of appropriate level. These 'somethings' will not really have any special powers.

Other creatures like the ogre will be elite, the Owlbear and Minotaur will be solo's, and others will change too. I am going to wait till I get 4e to start on it because I want to use it start a campaign.
 

The scale on the caves map is 1 square = 10' so in just looking at that, you have 4 5' squares per square on that map - that adds heaps of space for maneuvering.
 



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