Immoralkickass
Adventurer
They don't get dex to damage though.
Wrong, they do.
They don't get dex to damage though.
Don't forget, they are able to generate additional points at higher levels. At 17th level, that is an additional 44 points which also allow them to stack concentration effects. That puts them only slightly behind casters but with the increased versatility of points vs. slots.They don't seem that great at being a caster. They get alot less points over a spellpoint caster.
Do they compare that well to a warlock for example.
They don't seem that great at being a caster. They get alot less points over a spellpoint caster.
Do they compare that well to a warlock for example.
They get nearly identical Spell Points to a spell point caster, except their 6th-9th level spell slot points are locked up in what's currently a weird system.
If the Warlock gets 2 shorts and a long, then the Mystic's Spell Points compare well to the Warlock.
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Mystic doesn't have anything like Eldritch blast though and the odd power looks decent but IDK if its enough to get excited over.
As I said I would have to see on in action, class looks fun though.
Wrong, they do.
Has anyone converted the Expanded Psionics Book from 3.5 to 5E?
I have not been impressed so far with the 5E Mystic and was thinking of doing a quick and dirty conversion of the book to 5E. Some basic thoughts.
Base 5E class modeled off- Sorcerer
2 archetypes initially- Psion, Psychic Warrior
ASI 4,8,12
Saves, Constitution, Intelligence
1d8 hit dice
PSP's equal to the spell points variant rule in DMG.
Psionic powers mostly treated like spells and duplicate the 5E equivalents. A 3.5 dominate person effect is identical to 5E dominate, polymorph= polymorph, shapechange= true polymorph etc. Saves convert to 5E directly, fort saves = con etc. Class abilities are similar to the warlock. Unique 3.5 powers translate as is unless they are clearly OP/broken in 5E rules (gaining concentration mechanic). Psionic attack modes become in effect cantrips.
Thoughts?
That would be quite a good system for adding in psionics with necessarily having a specific class. You could even create feat chains that allow greater mastery of a specific discipline.I'd rather do something crazier.
Create 6 feats - one for each of the 6 disciplines (psychometabolism, psychoportation, etc), each one tied to a different ability score as the 3.0 Psionics Handbook. Each feat would give you 2 or 3 powers and a number of power points equal to your ability modifier to use them, with the power points renewing on a short rest.
Something like that, anyway.
I may have missed something, how do they get a fighting style or equivalent?