Knightfall
World of Kulan DM
That's very interesting. I like.Tonguez said:I run Mooks has HD = Hits so a 1HD mook requires 1 hit to kill (ie roll BAb if you hit the mook dies) it also allows for stronger mooks eg a 3HD mook requires 3 hits to kill
That's very interesting. I like.Tonguez said:I run Mooks has HD = Hits so a 1HD mook requires 1 hit to kill (ie roll BAb if you hit the mook dies) it also allows for stronger mooks eg a 3HD mook requires 3 hits to kill
Tonguez said:I run Mooks has HD = Hits so a 1HD mook requires 1 hit to kill (ie roll BAb if you hit the mook dies) it also allows for stronger mooks eg a 3HD mook requires 3 hits to kill
Yeah, I thought about that after the fact. In order for the "rule" to work, You'd have to get your players to buy into the idea that that actual damage rolled vs. mooks doesn't matter and that it is the number of hits that does matter.Woundweaver said:One problem with that is any character who does large amounts of damage may kill non mooks easier than mooks. We had a barbarian who did all power attack all the time. Since the rest of the party was typically boosted his attack roll in some way (bard singing, rogues flanking, mage hasting, etc), he tended to hit fairly often and for large amounts of damage.
Notmousse said:The skill *list*. So far that's all I can find worth cribbing (unless my players force 4e on me as it seems likely).
Notmousse said:Friend of mine said the healing surges are neat, but I'm still not sure.
Woundweaver said:One problem with that is any character who does large amounts of damage may kill non mooks easier than mooks. We had a barbarian who did all power attack all the time. Since the rest of the party was typically boosted his attack roll in some way (bard singing, rogues flanking, mage hasting, etc), he tended to hit fairly often and for large amounts of damage.
Woundweaver said:Also with spells, does it require three disintigration or fireball spells to kill the mook? Or will 3 level 0 acid splashes do the same thing?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.