Remathilis
Legend
So here is my scenario.
I'm running a loose conversion of Reavers of Harkenwold from the 4e DM Kit as a 5e adventure. By loose, I mean keeping the general area and plot in tact (with name changes to fit my world) but completely re-writing encounters and dungeons to fit 5e's style (proper dungeons rather than three-room encounters, encounters built around 5e guidelines.) Its all working pretty well. Except for one thing: there is a skill challenge right before a major epic battle, where the PCs go around making war preparations (via skill checks) and if they succeed the skill challenge, they get Victory Points towards the outcome of the war.
I want to include this war preparation concept (which includes scouting locations, inspiring the troops, and recalling battle tactics) and I want the PCs to be able to earn the VP for doing well (so I don't want to just brush off the event) but I don't know how to handle determining successful planning outside of the skill challenge system.
My first thought was to use the skill challenge as-is; get 10 successes before 3 fails using the proper skills. I'm not a giant fan of skill challenges, but its the easiest (if the most 4e) way of doing it. Other options could include making everyone roll a skill and award VP based on how many successes they get.
I'm open to other suggestions on how to award those VP based on preparations (other than pure fiat) and keep the feel of PCs preparing for war without necessarily using the skill challenge structure as-is.
I'm running a loose conversion of Reavers of Harkenwold from the 4e DM Kit as a 5e adventure. By loose, I mean keeping the general area and plot in tact (with name changes to fit my world) but completely re-writing encounters and dungeons to fit 5e's style (proper dungeons rather than three-room encounters, encounters built around 5e guidelines.) Its all working pretty well. Except for one thing: there is a skill challenge right before a major epic battle, where the PCs go around making war preparations (via skill checks) and if they succeed the skill challenge, they get Victory Points towards the outcome of the war.
I want to include this war preparation concept (which includes scouting locations, inspiring the troops, and recalling battle tactics) and I want the PCs to be able to earn the VP for doing well (so I don't want to just brush off the event) but I don't know how to handle determining successful planning outside of the skill challenge system.
My first thought was to use the skill challenge as-is; get 10 successes before 3 fails using the proper skills. I'm not a giant fan of skill challenges, but its the easiest (if the most 4e) way of doing it. Other options could include making everyone roll a skill and award VP based on how many successes they get.
I'm open to other suggestions on how to award those VP based on preparations (other than pure fiat) and keep the feel of PCs preparing for war without necessarily using the skill challenge structure as-is.