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Converting Al-Qadim and Oriental Adventures creatures

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Spirit Capture Gaze (Su): Spirit captured, 5 ft?, Fortitude? save DC X negates. The save DC is Charisma-based.

A captured spirit is instantly transformed into its incorporeal essence, which is absorbed by the ochimo. An ochimo may hold up to 10HD? of spirits; its spirit capture attack automatically fails against creatures that would exceed that limit. The Opawang may remove spirits from an ochimo. Otherwise, the captured spirit cannot be raised or resurrected, but a limited wish, miracle, or wish spell frees it, as does destroying the ochimo.

Note the question marks! I made the gaze short-range, since, unless the OCR was wrong, the original was only 3 ft range.
 

I'll bet it was supposed to be 3", which of course equaled 30 feet.

Regardless, let's bump it to 30 feet. Sound OK?
 

Bumping range sounds ok.

What do you think about the HD limit and Fort vs Will save?

Do you think we should add break enchantment vs DC 25 or so to free a captured spirit given that the CR is likely only 8 or 9?
 


So:

Spirit Capture Gaze (Su): Spirit captured, 30 ft, Fortitude save DC X negates. The save DC is Charisma-based.

A captured spirit is instantly transformed into its incorporeal essence, which is absorbed by the ochimo. An ochimo may hold up to 10HD of spirits; its spirit capture attack automatically fails against creatures that would exceed that limit. The Opawang may remove spirits from an ochimo. Otherwise, the captured spirit cannot be raised or resurrected, but a break enchantment cast on the ochimo (and which penetrates the ochimo's SR), limited wish, miracle, or wish spell frees it, as does destroying the ochimo.
 

Updated.

Each Ochimo makes saving throws against elemental attacks with a +2 bonus to the die, except for attacks of its type. Attacks by a similar elemental force are saved at a -2 penalty, and the Ochimo suffers +2 to each die of damage. An Ochimo is affected by elemental turning against its type, but not by spells that affect spirits. An elemental burst heals 1d10 points of damage to an Ochimo.

Giving it the appropriate elemental subtype should handle the turning.

How's this?

Earth Bond (Ex): An earth ochimo has a +2 racial bonus on saving throws against spells with the Air, Fire, or Water descriptor, but suffers a -2 racial penalty against spells with the Earth descriptor. Additionally, an earth ochimo has vulnerability (+50% damage) to damage-dealing spells with the Earth descriptor.

I'm not sure what to do with the "elemental burst" healing.
 

We might note that it is unaffected by any kind of turning that normally affects outsiders (since the spirit subtype included elementals and outsiders).

Given how the "Elemental Bond" ability is going to work against the subtyping when we get to Fire at least, I'm not sure if these should really have the appropriate elemental subtypes. Our friend the earth ochimo doesn't have a burrow speed, for instance, which is about the only mechanical characteristic of the subtype.

Maybe we should try to look up if there was an elemental burst spell?
 

There is such a spell, and it made it to 3.5.

Elemental Burst (Complete Arcane)
Evocation
Level: Wu Jen (all)
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 10-ft.-radius burst
Duration: Instantaneous
Saving Throw: Reflex half or Reflex negates; see text
Spell Resistance: Yes

When you cast this spell, you designate a target composed of one of the five wu jen elements--earth, fire, metal, water, and wood. The target then releases magical energy in a sudden, explosive burst, as follows:

Wood, Metal, or Earth: The target throws off sharp slivers and fragments; creatures within the burst take 1d8 points of damage (Reflex save for half damage).

Fire: The target shoots out glowing sparks that deal 1d8 points of fire damage to creatures within the burst (Reflex save for half damage).

Water: Water pushes out in a fierce wave, knocking creatures within the area prone unless they make successful Reflex saves. Creatures get a +4 bonus on their saving throws for each size category they are larger than Medium, or a -4 penalty for each size category smaller than Medium. Exceptionally stable creatures, such as dwarves or creatures with four legs, get an additional +4 bonus.

The spell does not noticeably affect the structure or form of the target object.
 

Non-core and not particularly a common mechanic for other spells. I'm for ignoring the bit about it, as long as you agree.
 

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