Converting Al-Qadim and Oriental Adventures creatures

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Island Serpents
(Lesser Spirits)
Frequency: Very Rare
No. Appearing: 1
Armor Class: 8
Move: 6"
Hit Dice: 3
% in Lair: 10%
Treasure Type: I
No. of Attacks: 1
Damage/Attack: 2d6 or 1d6
Special Attacks: Sleeping poison
Special Defenses: None
Magic Resistance: Standard
Intelligence: Very
Alignment: Neutral Good
Size: M
Psionic Ability: None
Level/XP Value: 160 + 3/hp

The island serpents appear as great ghostly snakes, as long as python. Their large fangs do not retract, but rather jut over the lower lips like a sabre-toothed tiger's. The island serpents are the part of Harooga's consciousness that has not been captured by the Opawang. They are the only native spirits on the island that are not controlled by the Opawang.

The island serpents attack by constriction for 2d6 points per round. They also bite for 1d6, the venom inducing sleep for 1d4+1 rounds in those who fail a saving throw vs. poison. They do not consume human prey, preferring to use this poison to sneak off into the underbrush.

Island serpents are affected by all spells that affect spirits and serpents, including spells like snake charm and the like. They may be hit by normal weaponry.

If spoken with, the island serpents tell a story of a beautiful maiden of great virtue (Harooga) held by an undying warlord of great evil at the heart of huge temple in the center of the jungle. The island serpents call this warlord Opawang, the Dead Spirit King, and his city Opawangchicheng. They tell the characters that the spirit warriors serve him. The serpents also note that the other spirits on the island cannot be trusted, as the Opawang is holding Harooga hostage. The island serpents know Shou Lung, Wa, Kozakuran, and the tongue of the Black Leopard People.

Originally appeared in OA3 - Ochimo the Spirit Warrior (1987).
 

How strange. They start off sounding incorporeal but then have very corporeal attacks. Hmm.

Type? Fey? Are fey spirits?
 

The answer appears to be "yes". :)

Oriental Adventures said:
Spirit creatures include some fey and elementals (nature spirits), outsiders (celestial spirits), undead (ghosts and ancestors), and even dragons. Spirit creatures are not necessarily incorporeal, despite their name--in the worlds of Oriental Adventures, some spirits are as much flesh and bone as humans are. The only game effect of the spirit subtype is that spirit creatures are all affected by spells such as commune with greater spirit, invisibility to spirits, and protection from spirits.
 

Well, magical beast might be better, but I think fey is the best of the spirits. Do you agree?
 

Yes on both counts, although I'm not entirely convinced that a magical beast couldn't have the spirit subtype (perhaps simply none in OA did)?
 

I don't think there were any magical beasts with the spirit subtype in OA, but there's no reason we can't add any. Perhaps the "ghostly" refers to a miss chance? Or they become incorporeal during movement?
 

Let's go with magical beast, then.

Use physical stats of Medium viper (Str 8, Dex 17, Con 11)?

Int is Very (11-12).
 

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