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Converting Al-Qadim and Oriental Adventures creatures

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Hey, let's add that the possessor of the talisman can command all the skeletons it animates. Sound good?

The best I can think of is Knowledge (religion) (for undead) or maybe Swim (since it's water) for Ride. Maybe Reckless Offense or Stand Still for Mounted Combat.
 

Good suggestion.

Its armor is going to make it a terrible swimmer, even with ranks, so let's go with Knowledge (religion).

Reckless Offense doesn't seem to befit a noble samurai, but Stand Still sure does. :)

Updated.
 

Looks good! One thought: maybe we should limit the skeleton control to the skeletons created the same day, or else it might be open to abuse.

I might insist on Reckless Offense for the fire ochimo if you can't keep up with something better. ;) They are chaotic after all.
 

Fair enough to all that.

The Fire Ochimo fires beams of flame from the eyehole of its mask, converting the target to a fine ash that is blown away.

The Earth Ochimo has a red disc, the Fire Ochimo yellow, the Water Ochimo green, and the Air Ochimo blue.

The Fire Ochimo wears a ring of spells, a form of the ring of spell storing. This ring will only hold seven levels of spells at any one time. It is currently filled with one magic missile spell placed there by the Opawang (nine missiles for 1d4+1 points of damage each) and a wither spell.

Fire elementals tend to have a higher Dex and lower Str and Con than earth and water elementals.

So how about we take the earth stats and go Str -4, Dex +4, Con -2?

FYI, the air elemental, when we get to the air ochimo, has the same Str and Con as fire, but even higher Dex.
 

Abilities sound good.

The ring, on the other hand, is BOOORING! Almost too standard. As a difference (besides the weird 7 levels of spells -- you want to promote it to a major ring of spell storing, 10 levels?), maybe it uses whatever CL is used to cast into it, as opposed to the minimum required for the spell? I think the magic missile bit would justify that (though I think there's now a max of 5 missiles). And isn't wither from the Spell Compendium? We should change that, I guess.
 

Sure, that works for me.

And yeah, withering touch is in the Spell Compendium. Or we could go the old fashioned router and compare it to the effects of a rod of withering (which is in the SRD).
 

This gives me an idea. What if we make it a minor ring of spell storing (as normal, no funny CL business) that allows the wielder to make, say, 1 melee touch attack per day to do 1d4 Str and 1d4 Con damage (drain on a critical)?
 


Added to Homebrews.

Would you still like to replace Mounted Combat with Reckless Offense for this "hothead". :)

Suggested replacement for Ride skill?
 

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