Converting Al-Qadim and Oriental Adventures creatures

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Let's keep the bit that raise dead will destroy it (unlike usual undead). We can sneak that into rejuvenation, yes? (And resurrection/true resurrection, as usual, can return them to life.)
 

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Sounds good. That should be an intersting challenge, since it takes 1 minute to cast raise dead, then requires a touch attack, and allows a saving throw!

Updated.

Skills: 60
Vampires have a +8 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks.
Vampire spawn have a +4 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks.
Do we want to borrow any of those racial bonuses?

Feats: 4
Vampires gain Alertness, Combat Reflexes, Dodge, Improved Initiative, and Lightning Reflexes as bonus feats.
Vampire spawn get Alertness, Improved Initiative, and Lightning Reflexes as bonus feats. Do we want to grant the amiq rasol any of these?
 


The problem with alter self, is "You assume the form of a creature of the same type as your normal form." That allows them to impersonate other undead, but not the living.

I don't see that as a problem, since there are several Undead that can look like living creatures (e.g. the Penanngalan, Vampires) as precedent.

So that leaves disguise self, which allows the Will save for interaction. I don't see a "detect illusion" spell. Is there a lesser spell that allows you to see through illusions in 3.5?
I was talking about AD&D with the detect illusion reference. The spell's in the 1E Player's Handbook and saw a fair amount of use in my early campaigns. I don't think there's an SRD equivalent in 3rd edition.

I don't much like the idea of "Living Disguise" involving a Disguise vs Spot check to tell its undead. I'd prefer it if they had to touch/smell the Amiq Rasol to tell its Undead or use some specialized lore. Something like:
Living Disguise (Su): An amiq rasol is under a permanent illusion (glamer) effect which makes it appear to be a living creature. A Spot check which beats the Amiq Rasol's Disguise check (the Rasol gets a +10 bonus on this check) will reveal it to be some kind of unnatural monster, but not what kind, it requires an additional DC X Knowledge (religion) check to reveal it is an Undead. A creature that touches the amiq rasol may also make a DC X Will save to recognize it is undead. This does not dispel the illusion nor reveal its true appearance. Only a true seeing effect or entry into an anti-magic field can reveal the amiq rasol's true appearance. The detect undead spell will also reveal the Rasol's true nature, but not its true appearance.

Creatures with the scent special quality receives a +10 bonus on the above checks to penetrate the amiq rasol's living disguise.

The save DC is Charisma-based.
 

How's this?

Death Site Dependent (Su): An amiq rasol is mystically bound to the site of its demise. If it ever strays more than 100 miles from it, it is immediately returned to the spot of its death, as if a word of recall had been used. An amiq rasol gains turn immunity while at its death site.

Rejuvenation (Su): An amiq rasol cannot be permanetly destroyed through simple combat: The “destroyed” spirit will restore itself in 24 hours. Even the most powerful spells are usually only temporary solutions. An amiq rasol that would otherwise be destroyed returns to its old haunts with a successful level check (1d20 + amiq rasol's HD) against DC 16. As a rule, the only way to get rid of an amiq rasol for sure is to locate its remains and give them a proper burial.

I like both of those.

The Homebrew's "Beguilement" write up also looks good, except I'm like to to cut the "sonic" from the "This is a sonic, mind-affecting power".
 

Ooh, nice improvement! I really like the scent bonus.

I'll remove that holdover "sonic" from beguile.

Updated.

Skills: 60 (+4 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks; +8 Swim)

Feats: Improved Initiative (B), 4 more
 

Skills: 60
Vampires have a +8 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks.
Vampire spawn have a +4 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks.
Do we want to borrow any of those racial bonuses?

I'd have the Vampire Spawn's racial bonuses. I was tempted to add +4 racial to Disguise checks, but upon reflection Living Disguise's +10 is ample.

Oh, and I'd like it to have at least some token nautical skills, such as Profession (sailor) to reflect its former existence.

Feats: 4
Vampires gain Alertness, Combat Reflexes, Dodge, Improved Initiative, and Lightning Reflexes as bonus feats.
Vampire spawn get Alertness, Improved Initiative, and Lightning Reflexes as bonus feats. Do we want to grant the amiq rasol any of these?

Of those, I'd go for giving it Combat Reflexes, Improved Initiative and Lightning Reflexes as bonus feats. I was happy to drop Dodge, since it verges on useless.

For its regular feats, Multiattack and Weapon Focus (bite) seem good choices, as does Combat Reflexes if we decide against having it as a bonus feat.
 

I'd have the Vampire Spawn's racial bonuses.

Oops! I agree with that as well (Demiurge, too), and got the bonuses right in Homebrews.

Oh, and I'd like it to have at least some token nautical skills, such as Profession (sailor) to reflect its former existence.

Good call.

Of those, I'd go for giving it Combat Reflexes, Improved Initiative and Lightning Reflexes as bonus feats. I was happy to drop Dodge, since it verges on useless.

For its regular feats, Multiattack and Weapon Focus (bite) seem good choices, as does Combat Reflexes if we decide against having it as a bonus feat.

Those seem perfectly reasonable.
 


Updated.

Ability Focus (beguile) and Weapon Finesse for the remaining feats?

Organization: Solitary or crew (2–10)?

Treasure: Standard?

Alignment: Always neutral, usually evil?

Advancement: 10-18 HD (Medium)?

Amiq rasol speak any languages they knew in life (usually Common)?
 

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