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Converting Al-Qadim and Oriental Adventures creatures

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2-3 seems like a small pack. Otherwise, agree with all of your suggestions.

I envision these guys as gaunt. 150 pounds?
 

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Lesser Ghuls
The lesser ghuls occupy the bottom of the hierarchy. They are created from human women abducted from High Desert villages, transformed into near-mindless "brides" by Ahz'ahk's powerful magic. Sita is one of these creatures.

The lesser ghuls function as slaves, performing all of the menial labor. They wear identical black wool abas and black silk burqas. (A burqa is a masklike veil that ties around the head with silken cords, hanging down to completely conceal the face and neck. The eyes show through a pair of slits.) The lesser ghuls color the tips of their fingers red with henna, a symbol of subservience.

Lesser ghul: Int average (8); AL NE; AC 2; MV 12 (Br 1 or Cl 3); HD 3; hp 20; THAC0 17; #AT 3; Dmg 1d4/1d4/2d4 (claws and bite); SA invisibility, polymorph self, and shocking grasp, all at will; SD immune to sleep, charm, hold, and cold-based magic; +1 weapon to hit; -1 to their attack rolls in daylight; SZ M (6' tall); ML 8; XP 975.

Originally appeared in Caravans (1994).

So it looks like 1 less HD, 2 less AC, reduced speed, lesser damage, and reduce Intelligence.

We gave great ghuls Str 18, Dex 15, Con —, Int 16, Wis 19, Cha 19.

Maybe Str 14, Dex 15, Con —, Int 8, Wis 10, Cha 12 for lessers?
 


Drop create spawn and turn resistance?

Ahz'ahk creates great ghuls from the ranks of the lesser ghuls, a reward for loyal service.

So advancement simply to great ghul? Or should we allow "by character class" as well?
 
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Agreed to everything so far. I'd say let's do HD advancement to great ghuls as well as character class.
 



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