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Converting Al-Qadim and Oriental Adventures creatures

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So I did. ;) Ever since I read the Dragon ecology on them, I've really liked wisps.

DR 5/cold iron? Switching to fey standard regardless of original text (which would be DR/magic)?
 

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There are still five unconverted wisps that will need attention at some stage (Will-o'-Dawn, Will-o'-Deep, Will-o'-Mist, Will-o'-Sea and Will-o'-Shadow).
 


How's this?

Wind Blast (Su): As a standard action, a sakina may release a 30-foot line of compressed air. This attack deals 3d6 points of bludgeoning damage, and functions as a gust of wind spell (DC 16). The save DC is Charisma-based.
 


Updated.

Let's work on this...

More often, however, a sakina attacks using magic. They can make up to 7 creatures, each weighing no more than 700 lbs., as light as the air for up to 7 turns (unless the victims save vs. magic); this is similar in effect to a ride the wind spell. Affected creatures will rise into the air and be blown away in the direction and speed of the prevailing winds. They can prevent movement only by grasping onto something stationary (a tree branch or cliff face, for instance). The sakina can control the victims’ altitude at will (but not speed and direction, which depends on the wind conditions), raising or lowering their victims at a movement rate of up to 120' per round. Victims drop to the ground after 7 turns (1d6 points of damage per 10. fallen). Sakina can invoke this power three times a day. They often bestow this on befriended or endangered land-dwellers, or they use the spell offensively to blow away their enemies. Sakina have been known to cast this spell on other creatures simply for the sake of amusement.

Something like levitate, and treat all creatures as Tiny (so they are always "blown" away in severe or greater winds)?
 

That sounds right.

Also, back to the damaging gust of wind: we might want to give them gust of wind as an SLA or else state that they don't have to cause damage with their Wind Blast.
 

Good point. Does this revision handle it sufficiently?

Wind Blast (Su): As a standard action, a sakina may release a 30-foot line of compressed air. This functions as a gust of wind spell (DC 16). In addition, the sakina may choose to deal 3d6 points of bludgeoning damage (no save). The save DC is Charisma-based.

As for the other ability, how's this?

Feather Float (Su): Three times per day, a sakina may target up to 7 creatures (none weighing more than 700 pounds) to make them light as air. Targets must succeed on a DC X Will (?) save or begin to float weightlessly for 7 minutes. This functions as the levitate spell, except creatures need not be willing and the sakina may control up to seven creatures or objects at once. Floating creatures and objects are treated as Tiny for the purposes of wind conditions, so they are easily blown away by severe or greater winds. When the duration expires, floating creatures and objects plummet to the ground, suffering falling damage as normal. The save DC is Charisma-based.
 

Wind Blast looks good.

I'm kind of leaning toward Fort save for Feather Float. But it looks pretty good.
 

Updated.

Any other thoughts on Fort vs. Will for feather float?

Suggestions for this?

They can also carry a single human-sized passenger tirelessly at full movement rate, covering up to 300 miles in a single day.

Skills: 70
Concentration, Diplomacy, Knowledge (nature), Listen, Move Silently, Search, Sense Motive, Spot, Survival, Tumble?

Feats: 3
Empower Spell-Like Ability (control winds), Flyby Attack, Improved Initiative (B), Track, Weapon Finesse (B)?

Oh, and since they feed on scents, shouldn't we give them scent? ;)
 

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