• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Converting Al-Qadim and Oriental Adventures creatures

Status
Not open for further replies.

log in or register to remove this ad

Well, ok, they're CR based on other stuff isn't likely to be too high, but probably more than 7th just from the hp. What if we compromise on CL 10 or 11?
 

How about we keep 'em at 7th, but make "The White Mirage" as a greater version with the full 20th-level casting? Or split the difference at caster level 10th, making them a tad better than lammasu?
 


10th level casting works for me.

Likewise.

Okay, so how many extra spells does that give us ... one 2nd, one 3rd, two 4th and five 5th. (including 5th level bonus spells from Wisdom & Domain).

For the 5th level Domain spell, I think flame strike is a better default pick than mass cure light wounds since it won't always have a lot of allies.

There are a lot of other tempting 5th level spells. I fancy break enchantment, symbol of sleep and righteous might (because 30 foot just ain't big enough for a camel fighting for justice :D)
 

Ok, CL 10. Cleon's 5th level spell suggestions look good. So then let's add the following to the spell list in homebrews (all subject to debate ;)):

2nd - consecrate
3rd - daylight
4th - dismissal, spell immunity
5th - break enchantment, flame strike*, greater command, righteous might, symbol of sleep
 

You've got one 5th level spell too many. And of those suggested, I suggest dropping righteous might, if only because it's not too fitting with the rest of their gentle helping spells and it'd be a headache for a DM to adjucate ;)
 

You're right. I'll let you and Cleon duke it out over which spell to drop. ;) I added greater command, but I don't care much one way or the other.
 

You've got one 5th level spell too many. And of those suggested, I suggest dropping righteous might, if only because it's not too fitting with the rest of their gentle helping spells and it'd be a headache for a DM to adjucate ;)

Agreed.

Updated.

Skills: 54 ranks (max 18)
Concentration, Diplomacy, Heal, Sense Motive, Survival...

Feats: 6
We can borrow, but don't necessarily need to retain, these from the dire camel: Endurance, Multiattack, Power Attack
Self-Sufficient seems a good choice, as does Negotiator.
 

11 ranks in each skill suggested except 10 in Survival?

Agreed to Self-Sufficient and Negotiator. Endurance may make sense. Rather than Multiattack and Power Attack, maybe something for its spellcasting?
 

Status
Not open for further replies.

Into the Woods

Remove ads

Top