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Converting Al-Qadim and Oriental Adventures creatures

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Ahh...indeed.

I think we got into trouble trying to advance this thing from the base creature, rather than just recreating it whole cloth with x skills and x feats.

Let's steal back 6 ranks from Concentration to max out Spellcraft, improving its chances of casting its epic spells. It still has little to worry about casting in battle with such high Concentration.

Updated.

I agree with that. We also need to drop Diplomacy to +42 and Sense Motive to +44 since it doesn't have the +2 for Negotiator anymore.

So, shall we swap out storm of vengeance for... astral projection? Another mass heal?

I prefer gate to astral projection, since it doesn't leave its body lying around vulnerable, although I also quite like summon monster IX.
 

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Well, I'll let you guys fill in the spell and feat choices, as I think I'm too far behind on this conversation for the moment.
 

I agree with that. We also need to drop Diplomacy to +42 and Sense Motive to +44 since it doesn't have the +2 for Negotiator anymore.

Actually, I believe Diplomacy is correct, since synergy bonuses increase to +4 after 25 ranks. Sense Motive will drop 2, though.

I prefer gate to astral projection, since it doesn't leave its body lying around vulnerable, although I also quite like summon monster IX.

Let's go with summon monster IX.
 

Actually, I believe Diplomacy is correct, since synergy bonuses increase to +4 after 25 ranks. Sense Motive will drop 2, though.

Oh blast, I don't think I included the synergy bonus. I keep on forgetting it.

That would make its Diplomacy +44 (36 ranks +4 Cha +4 Sense Motive synergy)
 



Looks like we're getting there!

Apart from agreeing on the 10th-12th level spells, the only thing that leaps out at me is the attack bonuses need updating. The bite attack should be +53 melee (+45 from HD, +16 Str, -8 size) and the stamps +48 melee (Add -5 for secondary).
 

Good catch. I'm not sure why I missed that, when I remember to fix the BAB/Grapple.

Updated.

So about those 10th-12th level spells, here's what we discussed...

10th—maximized sunburst or quickened empowered sunburst or extended summon monster IX?
11th—intensified flame strike?
12th—intensified blade barrier?

Am I missing any? Did anyone have a different suggestion?
 

One of the sunbursts seems thematically appropriate for the 10th level slot.

We still seem to need more 4th and 5th level spells, though I might have missed some suggestions upthread.
 

You're right!

4th—divine power, freedom of movement, repel vermin (handy for keeping those pesky scorpions away ;))?
5th—atonement, righteous might, true seeing?
 

So about those 10th-12th level spells, here's what we discussed...

10th—maximized sunburst or quickened empowered sunburst or extended summon monster IX?
11th—intensified flame strike?
12th—intensified blade barrier?

Am I missing any? Did anyone have a different suggestion?

I like maximized sunburst and the two intensified spells.

You're right!

4th—divine power, freedom of movement, repel vermin (handy for keeping those pesky scorpions away ;))?
5th—atonement, righteous might, true seeing?

Both freedom of movement and true seeing for general usefulness. Divine power is handy, but righteous might is a less useful as it's already Colossal, so loses out on the Str/Con/damage increases.

I'm thinking mark of justice makes a lot of sense as one of the 5th level spells, giving these Camel's modus operandi of punishing the guilty and law breakers.
 

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