freyar
Extradimensional Explorer
No, not so much less complicated, though imagine that a victim gets Str damage from a dose of venom then from, say, some kind of undead, then gets some of it restored. In the previous version, how do you know if it's vulnerable to Con damage from the tatalla venom?
Do you prefer Dex vs Str damage?
I'll add a longer incubation period and make the disease easier to cure (so that the tatalla can't count on waiting extra days to finish the job). Editing again:
Venom (Ex): A tatalla's bite injects a toxin that causes weakness and illness, and eventually, death. A victim of a tatalla's bite must succeed on a DC X Fortitude save or become sickened for 4d12 hours. A victim who is already sickened (such as from a previous bite) instead suffers 1d6 points of Strength damage and must succeed on a DC X Fortitude save or become nauseated for 1d4 rounds. After the nausea passes, it must then succeed on another DC X Fortitude save or contract tatalla wasting (see below). A victim who already suffers from tatalla wasting takes 2d6 points of Constitution damage as well as the penalties for being sickened. The save DCs are Constitution-based. Recall that sickened creatures have a -2 penalty on all saves. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.
Tatalla wasting (Ex): disease - bite, Fortitude DC X, incubation period 2 hours; damage sickened for 1 day, an additional -2 circumstance penalty on saves against tatalla venom, and vulnerability to Con damage from tatalla venom. The save DC is Constitution-based. Delay poison and neutralize poison may cure tatalla wasting just as remove disease and similar magic would. Tatalla wasting is cured by a single save against its damage.
Do you prefer Dex vs Str damage?
I'll add a longer incubation period and make the disease easier to cure (so that the tatalla can't count on waiting extra days to finish the job). Editing again:
Venom (Ex): A tatalla's bite injects a toxin that causes weakness and illness, and eventually, death. A victim of a tatalla's bite must succeed on a DC X Fortitude save or become sickened for 4d12 hours. A victim who is already sickened (such as from a previous bite) instead suffers 1d6 points of Strength damage and must succeed on a DC X Fortitude save or become nauseated for 1d4 rounds. After the nausea passes, it must then succeed on another DC X Fortitude save or contract tatalla wasting (see below). A victim who already suffers from tatalla wasting takes 2d6 points of Constitution damage as well as the penalties for being sickened. The save DCs are Constitution-based. Recall that sickened creatures have a -2 penalty on all saves. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.
Tatalla wasting (Ex): disease - bite, Fortitude DC X, incubation period 2 hours; damage sickened for 1 day, an additional -2 circumstance penalty on saves against tatalla venom, and vulnerability to Con damage from tatalla venom. The save DC is Constitution-based. Delay poison and neutralize poison may cure tatalla wasting just as remove disease and similar magic would. Tatalla wasting is cured by a single save against its damage.