Converting Al-Qadim creatures

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No, not so much less complicated, though imagine that a victim gets Str damage from a dose of venom then from, say, some kind of undead, then gets some of it restored. In the previous version, how do you know if it's vulnerable to Con damage from the tatalla venom?

Do you prefer Dex vs Str damage?

I'll add a longer incubation period and make the disease easier to cure (so that the tatalla can't count on waiting extra days to finish the job). Editing again:

Venom (Ex): A tatalla's bite injects a toxin that causes weakness and illness, and eventually, death. A victim of a tatalla's bite must succeed on a DC X Fortitude save or become sickened for 4d12 hours. A victim who is already sickened (such as from a previous bite) instead suffers 1d6 points of Strength damage and must succeed on a DC X Fortitude save or become nauseated for 1d4 rounds. After the nausea passes, it must then succeed on another DC X Fortitude save or contract tatalla wasting (see below). A victim who already suffers from tatalla wasting takes 2d6 points of Constitution damage as well as the penalties for being sickened. The save DCs are Constitution-based. Recall that sickened creatures have a -2 penalty on all saves. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.

Tatalla wasting (Ex): disease - bite, Fortitude DC X, incubation period 2 hours; damage sickened for 1 day, an additional -2 circumstance penalty on saves against tatalla venom, and vulnerability to Con damage from tatalla venom. The save DC is Constitution-based. Delay poison and neutralize poison may cure tatalla wasting just as remove disease and similar magic would. Tatalla wasting is cured by a single save against its damage.
 

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No, not so much less complicated, though imagine that a victim gets Str damage from a dose of venom then from, say, some kind of undead, then gets some of it restored. In the previous version, how do you know if it's vulnerable to Con damage from the tatalla venom?

What, in such cases I'd say the restoration would be equally divided among the damage, so it would only stop being vulnerable when all the Str damage is restored. (e.g if it took 3 Str damage from a Tatalla bite and 5 Str damage from a Shadow, each point of damage restored would be 3/8th Tatalla).

Still, I'm starting to warm to a poison plus disease approach, so we might not have to worry about that.

Do you prefer Dex vs Str damage?

I'd prefer Dex and Str, but if forced to choose between them I would pick Str, since it seems a slightly better partner to the Con damage it does later.

I'll add a longer incubation period and make the disease easier to cure (so that the tatalla can't count on waiting extra days to finish the job). Editing again:

Venom (Ex): A tatalla's bite injects a toxin that causes weakness and illness, and eventually, death. A victim of a tatalla's bite must succeed on a DC X Fortitude save or become sickened for 4d12 hours. A victim who is already sickened (such as from a previous bite) instead suffers 1d6 points of Strength damage and must succeed on a DC X Fortitude save or become nauseated for 1d4 rounds. After the nausea passes, it must then succeed on another DC X Fortitude save or contract tatalla wasting (see below). A victim who already suffers from tatalla wasting takes 2d6 points of Constitution damage as well as the penalties for being sickened. The save DCs are Constitution-based. Recall that sickened creatures have a -2 penalty on all saves. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.

Tatalla wasting (Ex): disease - bite, Fortitude DC X, incubation period 2 hours; damage sickened for 1 day, an additional -2 circumstance penalty on saves against tatalla venom, and vulnerability to Con damage from tatalla venom. The save DC is Constitution-based. Delay poison and neutralize poison may cure tatalla wasting just as remove disease and similar magic would. Tatalla wasting is cured by a single save against its damage.

That looks good. I'd have been satisfied with 1 hour for the duration. Still would like a poison resistance bonus in the Tatalla Wasting:

Oh, and I would rather give it a racial bonus on the DCs (probably +2 but I'd consider +4) and drop the "an additional -2 circumstance penalty on saves against tatalla venom" bit from the Tatalla Wasting.

e.g.:

Venom (Ex): A tatalla's bite injects a toxin that causes weakness and illness, and eventually, death. A victim of a tatalla's bite must succeed on a DC 13 Fortitude save or become sickened for 4d12 hours. A victim who is already sickened (such as from a previous bite) instead suffers 1d6 points of Strength damage and must succeed on a DC 13 Fortitude save or become nauseated for 1d4 rounds. After the nausea passes, it must then succeed on another DC 13 Fortitude save or contract tatalla wasting (see below). A victim who already suffers from tatalla wasting takes 2d6 points of Constitution damage as well as the penalties for being sickened. The save DCs are Constitution-based and include a +2 racial bonus. Recall that sickened creatures have a -2 penalty on all saves. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.

Tatalla wasting (Ex): disease - bite, Fortitude DC 13, incubation period 2 hours; damage sickened for 1 day and vulnerability to Con damage from tatalla venom. The save DC is Constitution-based. Tatalla wasting is cured by a single save against its damage. Heal checks, remove disease and similar magic can be used to cure tatalla wasting normally, while a delay poison or neutralize poison spell affects tatalla wasting as if it were poison. Creatures with immunity to poison are unaffected by tatalla wasting, and creatures with a bonus on saves versus poison can apply this bonus on their saving throws against this disease.
 



If we go with both Dex and Str, I'd like to keep it at 1d3. If just one, I'm willing to go up to 1d6. Of the two, I prefer Str.
 

I'm with Shade on the amounts, I think. It shouldn't be overdone; these aren't that tough critters.
 



Updated.

Moving on (finally!)...

1d3 base damage for the bite?

All tatalla have thieving abilities as follows: PP 50%; OL 42%; F/RT 40%; MS 50%; HS 51%; DN 20%; CW 90%;

Skills: 10 ranks
Skills: A tatalla has a +4 racial bonus on Listen checks, a +8 racial bonus on Disable Device, Hide, Move Silently, Open Lock and Sleight of Hand checks, and a +12 racial bonus on Climb checks.

Would a Climb speed be preferable to the +12 racial bonus, considering they climb so well?
 

Updated.

Moving on (finally!)...

1d3 base damage for the bite?

That'd do.

Skills: 10 ranks
Skills: A tatalla has a +4 racial bonus on Listen checks, a +8 racial bonus on Disable Device, Hide, Move Silently, Open Lock and Sleight of Hand checks, and a +12 racial bonus on Climb checks.

+8 in Disable Device, Open Lock and Sleight of Hand seems a bit high. Maybe cut it to +4?

2 ranks in Listen, Disable Device, Open Lock, Tumble, Sleight of Hand, and Spot?

That reminds me, didn't we talk about a racial bonus in Tumble? +4?

Would a Climb speed be preferable to the +12 racial bonus, considering they climb so well?

Yes, a climb speed does make sense (with the standard +8 racial bonus plus "can use Dex instead of Str"), and I'd also be game for a a Spider Climbing or Wall Crawling SQ.
 

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