Converting Al-Qadim creatures

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Snake, Winged
CLIMATE/TERRAIN: Tropical forests
FREQUENCY: Rare
ORGANIZATION: Flocks
ACTIVITY CYCLE: Any
DIET: Herbivore
INTELLIGENCE: Semi (2-4)
TREASURE: Nil
ALIGNMENT: Neutral
NO. APPEARING: 2-8
ARMOR CLASS: 5
MOVEMENT: 12, Fl 18 (B)
HIT DICE: 4+4
THAC0: 15
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-4
SPECIAL ATTACKS: Poison, spark shower
SPECIAL DEFENSES: Immune to electricity
MAGIC RESISTANCE: Nil
SIZE: L (8-10’ long)
MORALE: Average (9)
LEVEL/XP VALUE: 1,400

Winged serpents, sometimes called spark snakes, are colorful reptiles that dwell in Zakhara's forests and jungles. Winged serpents come in many colors, ranging from sky blue and emerald green to raspberry red. They are supported by invisibly swift, gossamer wings, making them resemble reptilian hummingbirds. When their delicate wings are folded back, winged serpents can spider climb at will.

Combat; Winged serpents move with liquid grace and devastating speed. They always receive a -3 bonus to initiative.

The bite of a winged serpent inflicts ld4 points of damage and injects the victim with a corrosive, acidic fluid. This poison has an onset time of 1 round and inflicts an additional 2d8 points of damage for the following 2 rounds (half damage if a save vs. poison is made).

By far the most dangerous attack of these reptiles is their sparking breath weapon. Their wings beat so quickly that they build up a static charge from the ambient air (especially in the humid forest). A winged serpent can discharge this static electricity from its mouth in a spark shower, a cloud of dancing sparks and electrical energy 10 feet in diameter. Those caught in the area of effect take 2d8 (2-16) points of damage (half if a save vs. breath weapon is made). The spark shower will also ignite any exposed flammable objects, like clothes, hair, dry wood, or lamp oil. Once it has been discharged, it takes one turn for a winged serpent to build its static charge back up. All winged serpents are immune to electricity.

Winged serpents are vulnerable to fire-based attacks (especially their delicate wings), against which they save at penalty of -2. If a winged serpent fails its saving throw against a fire attack, assume that its wings are incinerated. Although this won't affect its ability to bite a victim, the serpent cannot use its breath weapon until the wings grow back.

Habitat/Society: Winged serpents must eat constantly in order to survive. They flit about the jungle in small flocks, searching for tropical fruits, from which they draw their nourishment. A winged serpent will fly up to one and inject it wth corrosive venom. The venom breaks down the fruit into a soft, juicy mixture, partially digesting the fruit while it stiil remains in its skin. The serpent will then suck out the fruity pulp through the lncisions made by its fangs. A typical winged serpent will eat roughly 10 times its weight in fruit each day, just to stay alive.

Winged serpents mate as often as they eat (i.e., incessantly although they do not care for their young, which are born Iive and wingless. They are born with their spider climbing ability which helps them climb fruit trees and search for food, Tge young are dark green in color to help them blend in better with the foliage, gaining their chromatic hues only after their wings mature. During the first few months of life, winged serpents are extremely vulnerable to an entire host of predators that roam the jungle heights (including mundane snakes, monkeys, and giant insects). Vestigial wings appear after a month of life, and become fully functional after three months.

Winged serpents have no permanent lair and hoard no treasure.

Ecology: Winged serpents play an important role in the jungle ecology. Like giant bees, they transport pollen from fruit tree to fruit tree and help with the distribution of seeds throughout the jungle. As adults, they have no natural enemies.

If captured during their first month of life before their wings have matured, they make excellent (if expensive) pets. They must consume a great quantity of fruit to survive, eating on average 100 gp worth of fruit each month (this cost might be reduced if large orchard is available). A skilled animal trainer can teach winged serpent up to three tasks or tricks per point of intelligence, which the creature will gladly perform (provided a supply of fresh fruit is constantly at hand). They can even be trained as guardians, although rogues have quickly discovered that unless they are extremely well-trained, they can be easily distracted by a decoy of aromatic, fresh fruit.

Few useful by-products can be obtained from a winged serpent. Their poison decomposes almost immediately after exposure to air, and their hide is too thin and fragile to serve as good leather. Their wings, however, if powdered and mixed with ink, can be used to inscribe a protection from lightning scroll.

Originally appeared in Monstrous Compendium Al-Qadim Appendix (MC13)(1992).
 

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For some reason, these make me think of messenger snakes. Anyway, magical beast. Large or maybe just Medium given that they're only 8 to 10 ft long and are presumably rather thin as snakes?
 

Finally! These guys! I know them well from their appearance in the Monstrous Compendium.

I say they're Medium. Do we want to give the bite actual poison, or more of an acid arrow effect?
 


For some reason, these make me think of messenger snakes. Anyway, magical beast. Large or maybe just Medium given that they're only 8 to 10 ft long and are presumably rather thin as snakes?

How many times have we had this debate? Assuming they're roughly the same shape as a Purple Worm they should be Medium sized. I wouldn't think they're more massive than a big Monitor Lizard or a standard-sized Crocodile, and they're both Medium in the SRD (and the croc is supposed to be 11-12 feet long!).

Anyway, as for the rest of it...

Magical Beast for sure.

Four Hit Dice.

Speed 30 feet, climb 30 feet (spiderclimb), fly 50 feet (good)

Let's look at some Medium-sized SRD reptiles to get some inspiration for their ability scores:

Monitor Lizard: Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2, NA +3
Medium Viper Snake: Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2, NA +3
Constrictor Snake: Str 17, Dex 17, Con 13, Int 1, Wis 12, Cha 2, NA +2

The 4+4 Hit Dice suggests a high Constitution - that's the same HD as a gargoyle in AD&D, which has Con 18 in 3E. The original's 1-4 bite damage indicates a lowish Strength. Say, Strength 10 - that's what you get scaling a Large Giant Eagle or Giant Owl down to Medium. The Dexterity should be high, so I'd leave it at 17 and give it NA +2 like a Constrictor Snake.

Now for the mental scores. Being Semi-intelligent I'd up its Int by 2 points. The Wisdom can stay the same. I'd up the Charisma to around 6-7, roughly the same as a Cat, Dog or Monkey, since they're supposed to make good pets.

So, that works out:

Winged Snake: Str 10, Dex 17, Con 17, Int 3, Wis 12, Cha 6, NA +2

Does that look alright?
 

Yes to Medium, and I favor the acid arrow approach, but could be persuaded to poison.

It reads like 1d8 acid damage per round over 2 rounds, with Fort saves for half damage.

It could be some kind of "bio-acid" enzyme that dissolves living flesh, but not mineral matter (so no damage to stone or metal).
 

Well, I guess the question is if we favor the save or not. I guess I'd rather not call it a poison, but I could be persuaded to allow saves for half damage. But it's roughly like acid arrow.

I can go with Cleon's suggested abilities.
 


Added to Homebrews.

When their delicate wings are folded back, winged serpents can spider climb at will.

Spider climb as an at will SLA, or give 'em wallcrawling?

Combat; Winged serpents move with liquid grace and devastating speed. They always receive a -3 bonus to initiative.

Improved Init as bonus feat?

By far the most dangerous attack of these reptiles is their sparking breath weapon. Their wings beat so quickly that they build up a static charge from the ambient air (especially in the humid forest). A winged serpent can discharge this static electricity from its mouth in a spark shower, a cloud of dancing sparks and electrical energy 10 feet in diameter. Those caught in the area of effect take 2d8 (2-16) points of damage (half if a save vs. breath weapon is made). The spark shower will also ignite any exposed flammable objects, like clothes, hair, dry wood, or lamp oil. Once it has been discharged, it takes one turn for a winged serpent to build its static charge back up. All winged serpents are immune to electricity.

1 turn = 10 minutes. Simplify to once every 2d4 rounds, or once per minute?

Winged serpents are vulnerable to fire-based attacks (especially their delicate wings), against which they save at penalty of -2. If a winged serpent fails its saving throw against a fire attack, assume that its wings are incinerated. Although this won't affect its ability to bite a victim, the serpent cannot use its breath weapon until the wings grow back.

Simplify to vulnerability to fire? I'm not fond of the "burn off the wings" mechanic, especially since they lack regeneration.
 

Wallcrawling, I think.
Yes.
Once per minute.
Yeah, let's just do vulnerability to fire. The rest is too exceptions-based.
 

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