Cleon
Legend
You guys have convinced me to keep the Str at 17. Let's drop the Wis to 13, slightly less than their "betters". We can always give 'em a racial bonus on Listen and/or Spot checks to keep 'em good guardians.
Strength 17 and Wisdom 13 are fine by me.
I'd rather give them plain old Alertness than a racial bonus though.
I take it to be +8, but I could be wrong. We can clarify that in our own writeup.
Since the original's were impossible to turn I fancied another 4 levels, for +6 turn resistance in total.
Skills: 18
Listen 9, Spot 9?
Feats: 3
The skills are fine.
Alertness, Blind-Fight, Reckless Offense for the feats?
I fancied Reckless Offense because "they attack in a mindless fury", but we could use Weapon Focus (slam) if you don't like it.
DR 5/bludgeoning or slashing?
I'd go for DR 10, since the original version was immune to piercing. DR5 isn't much better than a regular skeleton.
Special ability or flavor text?Crypt servants who engage in combat call to other crypt servants in the tomb. Despite the quiet nature of the creature’s voice, all the crypt servants in a tomb respond in 1d6 rounds.
Special Ability. Something like:
Call of the Crypt (Su): As a swift action, a crypt servant can whisper a message to all other crypt servants in the tomb, who will respond to the alarm within a few rounds. This functions like the whispering wind spell.