Converting Al-Qadim creatures

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You guys have convinced me to keep the Str at 17. Let's drop the Wis to 13, slightly less than their "betters". We can always give 'em a racial bonus on Listen and/or Spot checks to keep 'em good guardians.

Strength 17 and Wisdom 13 are fine by me.

I'd rather give them plain old Alertness than a racial bonus though.

I take it to be +8, but I could be wrong. We can clarify that in our own writeup.

Since the original's were impossible to turn I fancied another 4 levels, for +6 turn resistance in total.

Skills: 18
Listen 9, Spot 9?

Feats: 3

The skills are fine.

Alertness, Blind-Fight, Reckless Offense for the feats?

I fancied Reckless Offense because "they attack in a mindless fury", but we could use Weapon Focus (slam) if you don't like it.

DR 5/bludgeoning or slashing?

I'd go for DR 10, since the original version was immune to piercing. DR5 isn't much better than a regular skeleton.

Crypt servants who engage in combat call to other crypt servants in the tomb. Despite the quiet nature of the creature’s voice, all the crypt servants in a tomb respond in 1d6 rounds.
Special ability or flavor text?

Special Ability. Something like:

Call of the Crypt (Su): As a swift action, a crypt servant can whisper a message to all other crypt servants in the tomb, who will respond to the alarm within a few rounds. This functions like the whispering wind spell.
 

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This is looking pretty good. DR 10 feels a bit high for the CR, but I'll go with it since it's just bludgeoning or slashing. I like those feats.
 

Special Ability. Something like:

Call of the Crypt (Su): As a swift action, a crypt servant can whisper a message to all other crypt servants in the tomb, who will respond to the alarm within a few rounds. This functions like the whispering wind spell.

I like it, but think we need to quantify the response time. Maybe 1d4+1 rounds?

All the rest looks good.

Updated.

Organization: Solitary, guard detail (2-12), or crypt corps (4-20 plus 1 crypt thing)?

Challenge Rating: 3? (Same as equal HD crypt thing)

Treasure: None? Or factor in the value of what they are guarding?

A crypt servant is about the height and weight of a human?

Crypt servants speak any languages they knew in life (usually Common)?
 


I like it, but think we need to quantify the response time. Maybe 1d4+1 rounds?

What about the original's 1d6 rounds?

Organization: Solitary, guard detail (2-12), or crypt corps (4-20 plus 1 crypt thing)?

I'd prefer something a bit less military sounding, such as:

Organization: Solitary, watch detail (2-8), or retinue (5-20 plus 1 crypt thing)

Challenge Rating: 3? (Same as equal HD crypt thing)Treasure: None? Or factor in the value of what they are guarding?

Challenge Rating 3 and no treasure of their own, but may be guarding their master's.

A crypt servant is about the height and weight of a human?

Crypt servants speak any languages they knew in life (usually Common)?

Since they're dessicated, I'd say half their living weight, like the SRD Mummy.

Languages as in life is fine.
 

Updated.

Ready to convert this?

Create Crypt Servant
7th level Wizard or Priest spell (necromantic)
Range: Touch
Casting Time: 1 turn
Components: V, S
Area of Effect: 1 corpse
Duration: Permanent
Saving Throw: None

This spell animates a corpse as a crypt servant. The corpse must be in reasonably good condition; many are prepared in advance of their master.s death. The spell must be cast in the tomb the creature is to serve. A successful dispel magic ends the crypt servant’s animation, and the reverse of the create crypt thing spell, destroy crypt thing, will also annihilate a crypt servant if it fails a saving throw vs. death magic.
 

Updated.

Ready to convert this?

We could, but I was expecting you to go for something simpler:

A crypt servant can be created with a create undead spell of caster level 13th or higher. The spell must be cast within the tomb where the crypt servant is to serve.
 

Simpler? Moi? ;)

Yeah, that should suffice. Updated.

Many crypt servants are provided with weapons of some sort; they attack with their fists if they are not.

Suggested sample weapon(s) for the attack lines? Maybe a scimitar and shortbow?
 



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