Converting Al-Qadim creatures

Blood Drain (Ex): Addaazahr drain blood, dealing 1 point of Constitution damage to any living creature that begins its turn with an addazahr swarm in its space. Once a swarm has dealt 4 points of Constitution damage, it is sated and flies off to digest the meal. If its victim dies before the addazahr swarm's appetites have been sated, the swarm seeks a new target.

I think I'm OK with this. freyar?
 

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Weren't we going to change the damage to blood drain only?

Also, should we change the blood drain to the "any creature whose space it occupies at the end of its [the swarm's] move" like is normal for swarm damage, rather than the "any living creature that begins its turn with an addazahr swarm in its space"?

e.g.
Attack/Full Attack: Swarm (blood drain plus agonizing venom)

Agonizing Venom (Ex): An addazahr's bite injects saliva that causes disease-like symptoms. Agonizing venom can be treated by effects that cure disease (such as remove poison) as well as remedies that treat poison.

Addazahr Ache: Blood drain, DC 11 Fortitude negates, initial damage agonizing pain (imposing a -4 penalty on attack rolls, skill checks and ability checks) for 1d3 minutes followed by wracking pain (inducing -2 penalty as above) for 2d6 minutes, secondary damage wracking pain (-2 penalty) for 1d3 hours followed by lingering pain (-1 penalty) for 2d6 days. The save DC is Constitution-based.

Blood Drain (Ex): Addaazahr drain blood, the swarm deals 1 points of Con damage to any creature whose space it occupies at the end of its move. Once a swarm has dealt 4 points of Constitution damage, it is sated and flies off to digest the meal. If its victim dies before the addazahr swarm's appetites have been sated, the swarm seeks a new target.
Oh, and swarms normally do d6s of damage, so if we stick to hit point damage + Con damage + poison, then shouldn't it be 1d6 damage rather than 1d4?
 


I did think that we were dropping the hp swarm damage, so I agree with Cleon's edits there.

That's about it for them then. We'll need to adjust the tactics - remove the "a swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move" for a start.
 



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