Converting Al-Qadim creatures

We could add a max change to remedy that.
Let's just max it out at 100 degrees (one minute of stacking).
It depends on how it is able to propel it on land. If it can position itself to spray a stream directly at a foe, then probably. If it just dribbles out the bottom, probably not.
The guys are going to want it to shoot out as a line effect... let's go for it.
I'm fine with just a covering of contact poison until the ground absorbs it.
Should it get absorbed after five rounds? Ten rounds?
 

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It depends on how it is able to propel it on land. If it can position itself to spray a stream directly at a foe, then probably. If it just dribbles out the bottom, probably not.

Wouldn't it squirt it out of its funnel, like real-world cephalopods do when producing an ink cloud?
 





Like so?

Venomous Ink Cloud (Ex): A Zakharen kraken can emit a cloud of jet-black ink in an 80-foot spread once per minute as a free action. The cloud provides total concealment, which the kraken normally uses to escape a fight that is going badly. Creatures within the cloud are considered to be in darkness.

The ink cloud contains a deadly contact poison, and is equally effective on land and underwater. The cloud persists for 1d4+1 rounds in either case.

Zakharen kraken venom: Contact, Fortitude DC x, initial and secondary damage 1d6 Con. The save DC is Constitution-based.
 

Like so?

Venomous Ink Cloud (Ex): A Zakharen kraken can emit a cloud of jet-black ink in an 80-foot spread once per minute as a free action. The cloud provides total concealment, which the kraken normally uses to escape a fight that is going badly. Creatures within the cloud are considered to be in darkness.

The ink cloud contains a deadly contact poison, and is equally effective on land and underwater. The cloud persists for 1d4+1 rounds in either case.

Zakharen kraken venom: Contact, Fortitude DC x, initial and secondary damage 1d6 Con. The save DC is Constitution-based.

Looks good.

There was an earlier proposal to increase the damage. I'm OK with 1d6 though (especially as it lasts 2-5 rounds!).
 



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