Converting Al-Qadim creatures

Well, the SRD monsters a little buggy sometimes.

Speaking of ranks, doesn't the Zakharan version need (25+3)x(2+4)=168 ranks?
 

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Well, the SRD monsters a little buggy sometimes.

Speaking of ranks, doesn't the Zakharan version need (25+3)x(2+4)=168 ranks?

That's right.

So, that's 18 more than the SRD Kraken.

How about giving the Zakharan version maxed-out Listen and Spot (costing 10 skill points) and dividing the remaining 8 skill points evenly among the 8 other skills is has ranks in?

I don't think it needs maxed-out Search.

Skill Ranks:
Concentration 13, Diplomacy 0, Hide 13, Intimidate 12, Knowledge (geography) 13, Knowledge (nature) 12, Listen 28, Search 24, Sense Motive 13, Spot 28, Survival 0, Swim 0, Use Magic Device 12
 

How about giving the Zakharan version maxed-out Listen and Spot (costing 10 skill points) and dividing the remaining 8 skill points evenly among the 8 other skills is has ranks in?

I don't think it needs maxed-out Search.

Skill Ranks:
Concentration 13, Diplomacy 0, Hide 13, Intimidate 12, Knowledge (geography) 13, Knowledge (nature) 12, Listen 28, Search 24, Sense Motive 13, Spot 28, Survival 0, Swim 0, Use Magic Device 12

This approach appeals.
 

This approach appeals.

Updating the Working Draft.

The changes work out to Concentration +22, Diplomacy +7, Hide -3, Intimidate +17, Knowledge (geography) +17, Knowledge (nature) +16, Listen +35, Search +27, Sense Motive +18, Spot +35, Survival +5 (+7 following tracks), Swim +20, Use Magic Device +17.

Notice the Search actually goes down 1, since it has the same ranks but an Int bonus 1 lower.
 






Why do I get the feeling that means "let Cleon do all the work"? :p

Here, have an assist. :D

A mass of tentacles, a pair of large arms, and an enormous beak spill out of a massive shell. Two eyes glimmer with malevolence.

Long ago, these krakens ruled the coasts of Zakhara, but some ancient event forced them to the depths. Over the centuries they grew in both size and thirst to reclaim the coasts.

Zakharan krakens are loners, congregating only during monsoons to mate. Females lay their eggs in the deepest trenches, then abandon them.

Zakharan krakens occasionally lead armies of sahuagin or ixitxachitl in strikes against coastal cities and shipping lanes. These lesser aquatic denizens offer tribute and servitude in exchange for protection (mostly from the krakens themselves). Some Zakharan krakens breed humanoid slaves in air-filled caverns, using them as both servants and livestock. They supplement these stores from capsized vessels periodically.

While few undersea creatures pose much of a threat to Zakharan krakens, they have an ongoing emnity with aboleths (whom they consider upstarts, despite the aboleth's ancient lineage) and marids, who hunt them for sport. Zakharan krakens prey primarily upon other cephalopods, whales, and even young zaratan.

Six of the beast's tentacles are shorter arms about 50 feet long; the remaining two are nearly 100 feet long and covered with barbs. Its beaklike mouth is located where the tentacles meet the lower portion of its body.

Zakharan krakens speak Aquan, Common and Sahuagin.

COMBAT

Krakens strike their opponents with their barbed tentacles, then grab and crush with their arms or drag victims into their huge jaws. An opponent can make sunder attempts against a kraken's tentacles or arms as if they were weapons. A kraken's tentacles have 30 hit points, and its arms have 15 hit points. If a kraken is currently grappling a target with one tentacle or arm, it usually uses another limb to make its attack of opportunity against the sunder attempt. Severing a kraken's tentacle or arm deals damage to the kraken equal to half the limb's full normal hit points. A kraken usually withdraws from combat if it loses both tentacles or three of its arms. A kraken regrows severed limbs in 1d10+10 days.
 

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