D&D General Converting Bg3 to Tabletop

Until Bg3 I can’t think of many modules that ran multi dimensional encounters. Until game of thrones I never really had dragons burn and move

Take the blighted village encounter- it’s simple but it obviously would need a little more work as monsters like the ogres don’t react to combat outside the door etc

Does roll20 or any online tool allow you to create this encounter with goblins elevated etc? That suprise round with the goblins there could be very challenging at low levels. What’s the closest wotc has come to something like just that in last few years. D&d has mostly been 2d .phandelver has an early cave where goblins were on elevation but it’s still mostly 2d on how to resolve

Some 2E material kind f did it.

But yeah its hard irl.
 

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So after a response to Reynard’s comment that Descent into Avernus isn’t a spin of BG3 it got me thinking.

DIA is more than just a prequel. It introduces so much of the plot and climate of BG3.

  • It explains the presence of large numbers of tieflings in Act 1
  • It introduces the troubles in Baldurs gate that can lead to Gortash taking over
  • It introduces the dead three to a new generatiom
  • It introduces Ulder Ravensgard and by extension Wyll.
  • it introduces Zariel and the whole infernal element.

The follow up is question is of course: could DIA act as as an introduction to a BG3 TTRPG conversion. Run that through to level 10 then pick up with Baldurs Gate 3? Or with an experienced party with a bit of chaff cut out run to level 7 or 8
 
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So after a response to Reynard’s comment that Descent into Avernus isn’t a spin of BG3 it got me thinking.

DIA is more than just a prequel. It introduces so much of the plot and climate of BG3.

  • It explains the presence of large numbers of tieflings in Act 1
  • It introduces the troubles in Baldurs gate that can lead to Gortash taking over
  • It introduces the dead three to a new generatiom
  • It introduces Ulder Ravensgard and by extension Wyll.
  • it introduces Zariel and the whole infernal element.

The follow up is question is of course: could DIA act as as an introduction to a BG3 TTRPG conversion. Run that through to level 10 then pick up with Baldurs Gate 3? Or with an experienced party with a bit of chaff cut out run to level 7 or 8
Probably, though BG3 tops out too early for it to really mesh. I have not read Decent into Avrenus but I understand that chapter 1 in Baldur's Gate is somewhat disconnected from he rest. Would staying in Baldur's Gate work better and run in parallel with the Avernus adventure?
 

So after a response to Reynard’s comment that Descent into Avernus isn’t a spin of BG3 it got me thinking.

DIA is more than just a prequel. It introduces so much of the plot and climate of BG3.

  • It explains the presence of large numbers of tieflings in Act 1
  • It introduces the troubles in Baldurs gate that can lead to Gortash taking over
  • It introduces the dead three to a new generatiom
  • It introduces Ulder Ravensgard and by extension Wyll.
  • it introduces Zariel and the whole infernal element.

The follow up is question is of course: could DIA act as as an introduction to a BG3 TTRPG conversion. Run that through to level 10 then pick up with Baldurs Gate 3? Or with an experienced party with a bit of chaff cut out run to level 7 or 8
The first question is, would you do the whole "de-powered by the tadpoles" thing to knock the party back down to low level after DIA? That happens in BG3 to characters like Wyll and Karlach, and is a good way to reconcile their high-level backstories with their current low levels. But that sort of enforced de-powering is something many players will not be comfortable with.

On the other hand, a 10th-level party may have solutions to potential ceremorphosis that aren't available to low-level characters, and that a DM will have a hard time disallowing. They may also have travel options that would realistically let them skip over much of the journey to Baldur's Gate, or even just head back to Elturel where they have allies and connections.

I would probably run them as separate campaigns with different characters, but feed in some major events from a DIA campaign as background to the BG3 campaign - recurring NPCs, accounts of the former party's deeds as seen from afar, etc.
 

The first question is, would you do the whole "de-powered by the tadpoles" thing to knock the party back down to low level after DIA? That happens in BG3 to characters like Wyll and Karlach, and is a good way to reconcile their high-level backstories with their current low levels. But that sort of enforced de-powering is something many players will not be comfortable with.

On the other hand, a 10th-level party may have solutions to potential ceremorphosis that aren't available to low-level characters, and that a DM will have a hard time disallowing. They may also have travel options that would realistically let them skip over much of the journey to Baldur's Gate, or even just head back to Elturel where they have allies and connections.

I would probably run them as separate campaigns with different characters, but feed in some major events from a DIA campaign as background to the BG3 campaign - recurring NPCs, accounts of the former party's deeds as seen from afar, etc.
I think you are probably right.

The two big reasons not to for me would be.
1. There’s a lot of good low level play in BG3 and there isn’t much good low level player in DIA
2. It would mess up a lot of the NPC backstory/player backgrounds.

I never considered stripping PCs of powers, I agree that a lot of players would respond poorly to it.
If I was doing it I’d probably instead just level them up slowly.

DIA would probably make a better second part to a TTRPG version of BG1
 

Take the blighted village encounter- it’s simple but it obviously would need a little more work as monsters like the ogres don’t react to combat outside the door etc

I feel like that's an RP thing. The ogres are too busy eating a tiefling, and I don't think that they care at all what happens to the goblins. If the PCs are fighting the nearby goblins, I'd have an ogre peek out (with the possibility of a PC spotting them) then shrug and go back inside.
 

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