Converting Creatures from Other Campaign Settings

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If we swap Cleave for Imp Bull Rush, we could go for Awesome Blow.

30,000 lb?

Common, Draconic, Abyssal, Infernal?
 

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We should change (with tentacle) to (with slam) in the Space/Reach bar.

Actually, it looks like the darktentacles, from which I borrowed the attack lines, is the oddball. Krakens, squids, etc. use "tentacles" rather than slams, so I've changed everything to replace "slam" with "tentacle".

Updated.

Does CR 15 seem about right?

Anything else?
 




ICE VAMPIRE
CLIMATE/TERRAIN: Temperate and subtropical/Forest
FREQUENCY: Very rare
ORGANIZATION: Solitary
ACTIVITY CYCLE: Any
DIET: Special
INTELLIGENCE: Low (5-7)
TREASURE: Incidental
ALIGNMENT: Neutral evil
NO. APPEARING: 1
ARMOR CLASS: 2
MOVEMENT: 12, Sw 18
HIT DICE: 6+6
THAC0: 13
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2-8
SPECIAL ATTACKS: Magic, charm
SPECIAL DEFENSES: +1 or better weapon to hit, immune to cold attacks, vampiric regeneration
MAGIC RESISTANCE: 40%
SIZE: Variable
MORALE: Champion (15)
XP VALUE: 2,000

Not true vampires, ice vampires are the spirits of Kagonesti women who have drowned themselves in grief. They take two forms: a female Kagonesti surrounded by mist, or a pool of water (of varying size). Ice vampires feed off the warmth of living creatures, preferring humans, elves, and other intelligent warmblooded creatures.

Combat: In their human form, ice vampires can manipulate cold, which gives them the following powers, each usable once per day: ice storm, cone of cold, and waIl of ice, as 7th-level spellcasters. Their touch drains 2d4 hit points of warmth, which are added to their hit point total, to a maximum of 50 points above their normal hit point maximum. These extra hit points fade away after 24 hours. In their pool form, if they position themselves under a waterfall, they can enthrall one creature within a 240-foot radius; this includes creatures that are normally immune to charm (such as elves). The creature targeted must roll a saving throw vs. spell; if the roll fails, the creature is drawn to touch the water, losing 2d4 hit points per round until he dies or is pulled away by others (these hit points vampirically restore the hit points of the ice vampire, as above). It takes a round for the ice vampire to change forms.

Habitat/Society: The ice vampire is a creature of evil and does not have any social interaction. It prefers to live near waterfalls and pools. An unnatural chill can often be felt within a half mile of an ice vampire.

Ecology: The ice vampire is a spirit, and not part of the normal ecology.

Originally appeared in DLS4 - Wild Elves (1991).
 

Sounds like a monster, rather than template.

First question for me: incorporeal or not? They are "spirits" but otherwise don't really sound incorporeal. Thoughts?
 

Not incorporeal.

It's also sort of a pleasant change that they're ice creatures native to temperate and subtropical climes.
 

Agreed with all that.

Cold subtype? Nothing indicates vulnerability to fire, so I'm thinking not.

Int is Low (5-7). Cha should be good. Str at least average. Dex decent to partially account for high AC.

Maybe unholy toughness due to the 6+6 Hit Dice?
 

I'm agreed to all that, including no on the cold subtype. Shapechanger subtype seems appropriate, though.

Str 12, Dex 19, Con -, Int 5, Wis 10, Cha 15?
 

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