• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Converting Creatures from Other Campaign Settings

Status
Not open for further replies.
Oops, that was a small mistake. Yes, they should be Outsiders (earth) and possibly native, I guess!
 

log in or register to remove this ad


Added to Homebrews.

Freyar suggested possibly adding the Native subtype. Is Native or Extraplanar a better fit? What about the Lawful subtype? If so, we'll need to make them "always" rather than "usually" on the alignment line.

What, if any, of the following xorn traits should we retain?
  • earth glide
  • damage reduction 5/bludgeoning
  • immunity to cold and fire
  • resistance to electricity 10
  • tremorsense 60 ft.
 

Well, I suggested native because they seem like they're mostly found in the (Spelljammery regions of) the Material Plane. I'm not getting enough Law from them to go with the Lawful subtype, but you could convince me.

Keep tremorsense, as that's pretty spidery. DR 5/bludgeoning makes sense, but the original stats have a harder time justifying the energy resistances and immunities. They might work, though, especially for the spinners. I don't really like earth glide for these.
 

I like native outsider, no Law type, immunity to fire and cold. Because they live in space, which can provide extremes of either.
 



If I recall, the 2e wyvern went from save or die poison to heavy Con damage poison in 3e. So we could do that or be mean and stick to save or die. Given the flavor and context, I think I'd go with Con damage.

Take damage from sonic effects as crystalline objects (double?).
 


Agreed to Con damage. We should give them ordinary vulnerability to sonic, and note that they count as crystalline creatures for the purposes of any spells that target those specifically (like shatter and shout).
 

Status
Not open for further replies.

Into the Woods

Remove ads

Top