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Converting Creatures from Other Campaign Settings

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No! Don't do it! :.-(

Just kidding. Do it. :heh:

Too late!:p

So, should it have some kind of blindsight or blindsense?

What shall we do about the "harmful gasses" it absorbs and uses against engulfed opponents. Shall we provide a mini-table with different effects, give it a single inhaled poison or have it filled with some kind of corrosive & toxic chlorine-like gas?

Of those options, I prefer the last - acid damage and save vs poison for all engulfed creatures.

It also needs the ability to produce toxic smoke when hit by a fire or electrical attack.
 

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I don't mind adding blindsense or blindsight, but I'm now questioning the blind SQ, since the original text says that they have "small keen eyes."

I also prefer acid and poison and agree about releasing the toxic fumes when hit by fire or electricity. And when it dies, so maybe it should be an expanded version of death throes.
 

I don't mind adding blindsense or blindsight, but I'm now questioning the blind SQ, since the original text says that they have "small keen eyes."

Blast it! I read the bit about the eye patches but it just didn't register.

Must have forgotten to put my brain in gear.:(

I'll snip out the blind SQ.

I also prefer acid and poison and agree about releasing the toxic fumes when hit by fire or electricity. And when it dies, so maybe it should be an expanded version of death throes.

So are we doing this as a separate SA? Something like:

Death Throes (Ex): If a shadowsponge is killed it will produce toxic fumes (see below) for [1d3?] rounds, covering a radius equal to six times the shadowsponge's reach (60 feet radius for a typical shadowsponge).

Flammable (Ex): If a shadowsponge is struck by a fire or electrical damage it will produce toxic fumes (see below) for 1 rounds, covering a radius equal to three times the shadowsponge's reach (30 feet radius for a typical shadowsponge).

Engulf (Ex): A shadowsponge can simply mow down Medium or smaller creatures as a standard action. It cannot make a slam attack during a round in which it engulfs. The shadowsponge merely has to move over the opponents, affecting as many as it can cover. Opponents can make opportunity attacks against the shadowsponge, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a DC 17 Reflex save or be engulfed; on a success, they are pushed back or aside (opponent’s choice) as the shadowsponge moves forward. Engulfed creatures are considered to be grappled and trapped within its body, every round they are engulfed they take [1d4+4?] crushing damage and are exposed to the poison and acid of the shadowsponge's toxic fumes (see below). The save DC is Strength-based.

Toxic Fumes (Ex): A shadowsponge's interior is filled with corrosive and poisonous vapors. Any creature exposed to these toxic fumes must make a DC X Fortitude save each round, on a success they are dazzled for Y rounds and take Z acid damage, on a failure they are blinded for Y rounds and take V acid damage and W [Str or Con?] damage.

Normally a shadowsponge's toxic fumes only affect opponents it has engulfed, but it will emit these fumes when dying or if it is struck by fire or lightning - see its Death Throes and Flammable traits above.
 

I'm thinking we should combine the flammable,death throes, and toxic fumes into a single entry, and probably mention how it is dispersed (like fog cloud). Something like...

Toxic Fumes (Ex): A shadowsponge's interior is filled with corrosive and poisonous vapors. Any creature exposed to these toxic fumes must make a DC X Fortitude save each round, on a success they are dazzled for Y rounds and take Z acid damage, on a failure they are blinded for Y rounds and take V acid damage and W [Str or Con?] damage.

If a shadowsponge is struck by a fire or electrical damage it will produce toxic fumes for 1 round, covering a radius equal to three times the shadowsponge's reach (30 feet radius for a typical shadowsponge).

When slain, a shadowsponge produces toxic fumes for 1d3 rounds, covering a radius equal to six times the shadowsponge's reach (60 feet radius for a typical shadowsponge).

A strong wind (21+ mph) disperses the toxic fumes in 1 round.
 

I'm thinking we should combine the flammable,death throes, and toxic fumes into a single entry, and probably mention how it is dispersed (like fog cloud). Something like...

Toxic Fumes (Ex): A shadowsponge's interior is filled with corrosive and poisonous vapors. Any creature exposed to these toxic fumes must make a DC X Fortitude save each round, on a success they are dazzled for Y rounds and take Z acid damage, on a failure they are blinded for Y rounds and take V acid damage and W [Str or Con?] damage.

If a shadowsponge is struck by a fire or electrical damage it will produce toxic fumes for 1 round, covering a radius equal to three times the shadowsponge's reach (30 feet radius for a typical shadowsponge).

When slain, a shadowsponge produces toxic fumes for 1d3 rounds, covering a radius equal to six times the shadowsponge's reach (60 feet radius for a typical shadowsponge).

A strong wind (21+ mph) disperses the toxic fumes in 1 round.

My original plan was to have it in one entry, but then I thought that separating out the Death Throw / Flammability attacks would make it less likely for the DM to forget them.

I guess I'd be OK with them all in one SA if the tactics entry spelled out the sponge's flammability and death throes.
 

Putting them in one entry and mentioning it in tactics sounds about right.

A ram (successful attack roll required) does 1 point of damage. The victim must make a Strength Check or be bowled over (items carried must save vs. "fall").
Sounds maybe like Improved Bull Rush or Improved Overrun should be a bonus feat.

Want to do something with the "dies when confined" business?
 


Putting them in one entry and mentioning it in tactics sounds about right.

Sounds maybe like Improved Bull Rush or Improved Overrun should be a bonus feat.

Want to do something with the "dies when confined" business?

Since it knocks them prone it's an Overrun attack, not a Bull Rush.

If it happens every time they make a slam attack I'd prefer adding an Extraordinary Attack modelled on the SRD Wolf's Trip, e.g.:

Bowl Over (Ex): A shadowsponge that hits with a slam attack can attempt to knock its opponent prone. Resolve this as an Overrun attack (+X Strength check modifier) that does not provoke an attack of opportunity. Unlike a regular Overrun attack, the opponent can not avoid it by simply stepping aside, nor is the shadowsponge ever knocked prone if it loses the opposed Strength check.
 

Or we can reuse this (created by yourself, nonetheless ;)):

Overrun (Ex): An elephant bird that hits with a charge attack can attempt to overrun its opponent (+3 check modifier) as a free action without provoking an attack of opportunity. If the elephant bird fails it has no risk of falling prone.
 

Or we can reuse this (created by yourself, nonetheless ;)):

Overrun (Ex): An elephant bird that hits with a charge attack can attempt to overrun its opponent (+3 check modifier) as a free action without provoking an attack of opportunity. If the elephant bird fails it has no risk of falling prone.

I thought about that, but the shadowsponge doesn't seem to need to make a run-up to knock someone over.

We could use it with a standard slam instead of a charge I suppose:

Overrun (Ex): A shadowsponge that hits with a slam attack can attempt to overrun its opponent (+3 check modifier) as a free action without provoking an attack of opportunity. If the shadowsponge fails it has no risk of falling prone.
 

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