Converting Creatures from Other Campaign Settings

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Agreed to all that. They are essentially variant wraiths.

Since they have less HD and aren't as smart, but have better AC, tone down the wraith's mental ability scores, but boost Dex?

2e wraiths were AC 4 and Int 12. So a 3e wraith actually got smarter, but has a worse AC.

Something like Str —, Dex 20, Con —, Int 12, Wis 12, Cha 15?
 

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Added to Homebrews.

Nothing seems to indicate the ability to create spawn.

Gossamers often lurk beneath the ground, waiting for their victims to pass overhead. When they hear talking or otherwise sense the presence of living creatures, they soar from the earth and attack. When attacking in this fashion, a -2 penalty is imposed on the enemy's surprise roll.

Give 'em Alertness and Improved Initiative as bonus feats, like a wraith?

The corpses that they have left behind, however, can be used as a means to destroy them. If the body from which a gossamer's spirit is drawn is cast into a fire of yew wood, the ghost is destroyed in 3d4 rounds. During this time, the gossamer feels great pain and tries to do all the harm it can before finally being annihilated.

What to do with that?
 

I like what we've got so far.

Some kind of body-dependence. Not quite like the dryad, except like how dryads die when their tree is chopped down, mythologically speaking.
 



The rejuvenation argument is basically that they don't actually have to be anywhere near their corpse. They can marshall to the call of their commander and lurk about at will. The "destroy the corpse, kill the monster" is thus going to be useless most of the time unless rejuvenation comes into play. I'm honestly tempted to just forget the whole corpse-connection thing.
 

Good point. Let's drop that, or maybe leave it as a rumor for DMs that want to go that route.

Skills: 30
Hide, Listen, and Spot seem to fit their tactics. Maxxing those out would leave two more maxxed skills.

Feats: Alertness, Improved Initiative, 2 more
Flyby Attack seems a good option. What else?
 



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